KKP's Beginner's Katana Version 2.3







Heyla and well met!
Thank you for purchasing the Beginner's Katana by Keeper's Krew Productions! I truly hope you find this sword to your liking, allowing you to get used to melee combat in SL.
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KKP’s Beginner’s Katana 2.0!
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The Katana in mesh and in a pretty sky blue/silver color combination! I was in the mood for something other than black or brown.
*When used in Mouselook Mode*, this sword is compatible with the MyStory RP System.
I've reworked the weapon script so that, while it works as per usual while in Mouselook Mode, the controls are slightly different in Third Person Mode to allow better ease of use. Please let me know what you think of it!
Version 2.3 - Put in some updated scripts for the MyStory and Generic Katanas. I added a version of the Katana that's compatible with my new RP System called The School Of All Trades, or TSOAT.
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Permissions and Customization:
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While the scripts in the actual sword are copy-only to prevent certain data from being seen (mostly the texture UUID used when drawing and sheathing the sword), there are copies of the swordfighting and draw /sheathe scripts independent of the sword that are full permissions to allow the customer to play around with it. The sword, itself, is copy-only, with all of its contents being copy-only as well. I plan to make a copy/mod version of this sword available, complete with texture and UV Maps that the customer may use to make their own textures and colors for the sword. I'm unsure of how to make a copy and copy/mod version with a texture changing HUD. Due to the way the draw/sheathe scripts are written, the sword and sheath will revert back to their original colors when drawn/sheathed. Customers might find this annoying. If I ever figure this out, I'll put out some versions with the texture changing HUD. Until then, this is all I have planned.
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Textures
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The Beginner’s Katana makes use of both legacy/traditional textures and PBR materials. If your viewer has PBR capability, you will see the sword with PBR materials. If your viewer does not have PBR capability, you will see only the legacy/traditional textures.
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The Sword
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IMPORTANT NOTE - It's possible your AO may interfere with the sword's animations. If you find this happening, please remove your AO to receive the full effect of the sword animations.
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The Control Schemes
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KKP’s Beginner’s Katana comes with two control schemes:
1. The Standard Control Scheme
a. When in Mouselook, you hold down the left mouse button while pressing on the movement keys to activate the sword strikes.
b. This is a classic melee weapon setup that is still used in many combat systems.
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2. The Third Person Mode Control Scheme/TSOAT Control Scheme
a. In order to keep the left mouse button open and available for mouse steering, instead of holding down the left mouse button, the player holds down the forward movement key in conjunction with the other movement keys to activate the sword strikes.
b. I came up with this control scheme on my own in order to make Third Person Mode Melee Combat a viable feature, as I can not abide Mouselook Mode, so finding combat systems that make use of this control scheme will be difficult, to say the least.
c. If you like this control scheme and/or have ideas on how to improve upon it, please feel free to leave a comment in the reviews. I’m fully open to suggestions that can help me make this system better and more fun for others to use.
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Dealing Damage
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A)There's a version of this katana that's labeled "MyStory." *****While in Mouselook Mode*****, this sword is compatible with the MyStory RP system. In order for this weapon to work correctly, you ***and*** your opponent must have the MyStory RP System equipped and active and have, equipped, a MyStory-Compatible Weapon. If both you and your opponent have these things *****and you are in Mouselook Mode while making the strikes****, your weapon should deal health damage to your opponent. If you want to mitigate some of the damage dealt to you by your opponent, take a look at the combat supplies I have available in my in-world shop!
B)Obtain a health meter and combat HUD that works and deals damage based on the detection of the control scheme you're using. Plenty of combat systems out there use the Standard Control Scheme. Hence, it's why I call it the "standard" scheme.
C)My Third Person Control Scheme is something I came up with on my own. So it won't be found used in other combat systems. Hence, I built my own system to compensate for that. It's called The School Of All Trades RP System, or TSOAT RP for short. If you're interested in trying this system out and discovering why it's called The School Of All Trades, you can find the HUD on the SL Marketplace for 1L$, or for free at my inworld shop.
Once again, thanks for buying! I hope you truly enjoy your purchase!
KeeprS Karu
- Traditional Mouselook Mode Control Scheme
- New Third Person Mode Control Scheme
- Compatible With The TSOAT RP System
- Compatible With MyStory
- Full Perm Basic Melee Weapon Scripts
The spine mount doesn't stick right by default but it's modify ok so you can easily fix it. I really appreciate that this author has an animation demo available in his store. For a "beginner" weapon, the quality was quite high and the kick attack is a nice touch.
L$ 200
Use It Now
This item will be delivered directly to you or a friend in Second Life, unpacked and ready to use. No land or sandbox required.
This item contains wearable items for your avatar.
- Copy
- Modify
- Transfer
- User Licensed