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[MCS] SKY-STRIKER (TBS) ver. 5.1
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FEATURES:
# TBS = Tactical Battlefield System
# Ground (Platform/Floor) hugging armed drone system
# Drone is armed with 2 fire & forget short range guided STRIKER missiles
# Prim counts -
Sky-Striker Drone = 15 prims
Striker Missile = 6 prims
(The prim requirement will be approx. 25 with the entire set-up and in running mode)
# Target Range = 65 meters within Parcel
# Striker Missile:
Type = fire & forget guided
Trigger time = Immediate
Target range = 65 meters within Parcel
Push = Yes
Damage = 90
Reload time = 9 sec (if not drone damaged, or else longer time)
Anti Personnel
No distinction between friend and foe
# With health meter
# Excellent visuals even on "push & damage" disabled land
# PERMISSIONS - ONLY COPY
# No Mumbo-Jumbo Operations
# Realistic Design, Displays & Sound Effects - Inspired By Real Life
# Free Lifetime Updates
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HOW TO USE:
# Add the "[MCS] Sky-Striker (TBS) HUD"
# Click "Rezz Drone" --> the Drone will be rezzed and will consider it as its base location (only 1 Drone at a time can be rezzed)
# Command & Control -
Power button (top left of HUD) = toggle to shrink & expand HUD
Engine On/Off = when "On" Drone will start patrolling an area of 10x10 SQM. When clicked "Off" it will stop.
Follow Owner = when clicked it will start following the owner keeping a comfortable distance.
Shoot On/Off = when clicked it will pop-up the names of the nearest first 10 Avatars present up to 65 meters within the parcel. You have 10 seconds to chose the target. Once the target is selected - missiles get locked on to the target and drone fires 2 missiles back to back with 5 seconds duration.
After the missiles get fired, you need to reload them using the BDR (Battle Damage Repair) system.
(This button can also be used just to scan the parcel. Missiles get locked only when the target is selected within 10 seconds)
Abort Mission = will send the Drone to it's base location and will switch off engines
Self Destruct = when clicked the rezzed Drone will get deleted
PLEASE NOTE:
# Best views in "Advanced Lighting Model"
# BDR (Battle Damage Repair) System available separately in the store
# PATHFINDING & NAVMESH ENABLED LAND IS REQUIRED
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Updated version 5.1:
# missile reload system
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PURPOSE:
To provide a platform -
# For entry & mid level players
# Who want to have a small or mid scale combat roleplay on their lands (strictly under the guidelines of Linden Lab's TOS)
# To experience high quality & realistic systems at affordable costs
# To avoid buying the entire system-environment
# To avoid getting into the mumbo-jumbo of settings, configurations, training, groupings etc.
PLEASE READ "WHAT IS MCS"
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Please check the DEMO video available at our YouTube channel. Video shot using "Advanced Lighting Model".
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Feedback/Reviews are always welcome
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CONTACT:
Send an IM In-World
Regards,
MOONSHINE CORP.