**NOYA* updated version - newest release 21 Facial Expressions / Animations for NOYA** Bento Head and Face ROMEE or other BENTO Mesh Heads, it's a hud that is attach to the screen, simply activate with 1 clik a menu pops up and you can choose of the following:
★ Angry EyeBrows
★ Anim Wink
★ Biting Lip
★ Blowing Cheeks
★ Chewing
★ Enlarge Nose
★ Flirty Smile
★ Getting Angry
★ Hint Hint
★ Hint Hint2
★ InPain Sick
★ Kiss
★ Mouth Half Open
★ Mouth Wide Open
★ Really Sad
★ Showing Teeth
★ Showing Tongue Long
★ Sleeping
★ Snarl
★ Stick out tongue short
★ Worried Sad
You can combine multiple buttons for more expressions/animations. this hud overules all priority 4 AO's, but BE AWARE, to stop the animation/expression you have to clik your avatar - appearance - reset - reset skel & Anim.
The ROMEE Female Bento Head and Face is for SALE for only 499L =>
https://marketplace.secondlife.com/p/NOYA-ROMEE-Female-Bento-Head-Face-incl-Maitreya-applier/13671270
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- see description
does not work
good afternoon. I need a seller before posting my negative review.
Luhcyyana resident
Disappointed
Nothing special here really but with work this hud might be worth using.
Personally my complaints are few
I read the other reviews and was hesitated buy this. I like the NOYA's bento head that I have purchased so I wanted to give it a whorl. Well I am not too disappointed. The animations are standard for bento. It is just that is is rather labourours resetting the animations when they need to be changed.
A start but needs improvements
Just puchased these animations - some of them are ok but the open mouth ones don't shut unless you are lucky to select another animation that replaces it. Some of the animations also do not look natural. While this is a good starter pack it still needs refinement. Hopefully free updates will be offered as the animations are improved. Instructions are provided on how to reset things if things get "stuck" but feel this should be built into the hud for ease of use. The "stop" option would not work for me but as I run other animations this could be the cause but again you expect it to work.