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One Script Analog Clock

One Script Analog Clock
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One really simple~ easy to set up clock script will run an entire linkset of one or more Analog Clock faces all at once with really low lag.

Allows you to change time zones as well.

It's really easy to use::

»Build your clock / clocktower
»Name each part appropriately- eg "minute hand", "hour hand" etc
»Point all the hands to 12 o'clock
»Drop the script in to the root prim.
»Use the script menu to fix any problems.
»???
»Profit!

For those curious! This one script will animate and run an entire set of analog clock faces, as well as any linked gears and flywheels. Meaning you can have two, four or even eight (or more! ) clock faces and all associated hands and gears with almost no lag. It works with Mesh, Prims and Sculpts. Provided the clock hands have a proper central pivot point.

My gift to all my steampunk friends!

Mod it , Edit it, use it, give it to other people.

I spent a ̶d̶a̶y̶ couple weeks on this to reduce simulator update lag in SL! (Not to be confused with FPS lag aka "My SL is a slide show.." ~ fixing that is what the Firestorm Viewer is for )

For those wondering why this is 10L~ I made this script so all the wonderful steampunk sims out there would be less lagged from their 100's of clocks!

Hope it helps!~~

Credit to Jenni Eales and "The PAINTOY Factory" for the original driver script. This is just a much MUCH more efficient and easier to use version, and also has now been edited to include tons of new features, to the point where not much of her script remains ~ buuuuut credit where it's due!!

New in 2.2!!!
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Added a setting to adjust 'Mesh Up Direction", for those who were struggling to get their rotation axis correct. This is useful for handling meshes that were uploaded with a differing up axis than SL has, for example from software such as Maya.

Also added a very rudimentary Northern hemisphere "DST" button, but this does not account for hemisphere changes or weird local timezone practices~ etc. Accurately tracking the observance of all DST changes across the entire world would require more computer memory than a single SL script allows ~ Anyhoo ~ At least an effort was made! There is now a DST button, when active ~ time moves forward one hour.

Now added support for SOUNDS (clock ticking, and chime based sounds ~ though the latter requires a small second script which is included )

Also added new functionality for TEXTURE BASED CLOCKS.

For those curious what a "Texture based clock" is ~ it's a clock built with just a texture for clock hands, and the texture rotates, rather than the prim with the texture on it. This is slightly more efficient than rotating the entire prim.

This script should effectively do what every other clock script on the market does ~ but at a fraction of the cost ~ and well ... just ~ a little bit better.

Also added support for my harmonics plugin which should be in the affiliated listings below~ It makes things swing!!

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ADDENDUM

THERE ARE PEOPLE WHO HAVE COPIED/RECREATED THIS FULL PERM SCRIPT, MADE MINOR CHANGES TO IT AND POSTED IT FOR 750 L$ to 2500 L$ WITH NO SUBSTANTIAL VALUE ADDED.

Be smart about your purchases peoples~ ^ ^

  • One Script Controls MANY clock faces
  • Really Low Lag
  • Less memory and faster than multiscript clocks
  • FULL PERMS ~ Trade it Mod it Give it Away!
  • Easy to Use !
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Very easy to use
full star full star full star full star full star Posted June 21, 2023 by CaithLynnSayes

I was lazy, i needed a clock script. I have one of my own but it rotates texture faces and i needed one that rotates prim/mesh.

This works perfectly. Thank you for making it.

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Great script, can't recommend it enough.
full star full star full star full star full star Posted February 17, 2023 by GreyLasagna

What else can I say? Works as intended. If you looking to make your clock go tick tick then search no more.

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A Total Steal!
full star full star full star full star full star Posted January 09, 2023 by Caldora Beaumont

This rather complex (but easy) script is a real gem. I wish there was a clock only script, as including the gear/flywheel and texture options do make it slower to compile. However, the script is mod so there is that, and of course, it's hard to beat the price!

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ZOMG
full star full star full star full star full star Posted January 24, 2022 by Isa Aristocrat

I wish i had found this store before i went to a different store the script and the scriptwriter took time out of her day helping me work the script into my clock...she seriously is amazing...and so super helpful to help someone who understands absolutely nothing about scripts. I thought i was going to break her script entirely...only to learn that i didn't break it and she has been nothing but super awesome- it has got to be one of the most easiest scripts to work with with a kick ass scriptwriter who could have been frustrated with my asking her for help over and over and she never lost her cool with me...the price is sublime and unbelievably cheap..i would recommend the script to anyone...to purchase and use..it is simply amazeballs.

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Best Clock Script in SL
full star full star full star full star full star Posted January 07, 2022 by Studio Yue

I have made some amazing clocks with v1.0 of this script and now we have just received v2.2 which looks even more amazing.
Thank you for the best script for clocks around.
HIGHLY RECOMMEND AAA+++

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Wow this is Great!
full star full star full star full star full star Posted June 21, 2021 by Petey Carver

Wow this is Great! How do you make it work for a Orrery clock that has a solar system on top of it?

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