PBR UNIVERSAL MATERIALS TEXTURE CHANGER SYSTEM
Seamless PBR + Blinn-Phong control from a single, powerful system. Perfect for immersive furniture, dynamic clothing, glowing props, and more.
ONE SYSTEM. ALL MODES
✅ PBR Only – Full material control: Base Color, ORM, Normal, Emissive
✅ Blinn-Phong Only – Classic SL shading, simplified ✅ PBR + Base Color – Mix realism with legacy compatibility
✅ PBR All – Change EVERYTHING: materials, glow, transparency, and more
✅ PBR + Blinn-Phong Hybrid – Synchronize both systems effortlessly
HUDS & MENUS – NO CODING REQUIRED
✅ Auto-generates up to 5 levels of nested menus—just name your texture sets
✅ Supports single-prim and multi-prim objects with any number of faces
✅ Easily ignore faces you don’t want to change
✅ Toggle transparency, emissive glow, or base textures with ease
✅ Works with AVsitter or standalone props
✅ Optional auto-generation of Blinn-Phong from PBR textures—save hours
ADVANCED FEATURES FOR BUILDERS
✅ Scriptable API to trigger texture changes remotely ✅ UUID encoding for secure texture handling
✅ DEMO MODE script for in-store displays—automatically resets textures to your defined default after shopper interaction
✅ Access control to restrict who can use the changer
✅ Supports rezzed props and attachments
✅ Constantly updated and fully supported
WHAT’S INCLUDED
✅ Universal Materials Texture Changer: Main Script
✅ LSD Loader
✅ Data Dump
✅ Full Instructions
✅ Object Prop Script
✅ Rezzed Prop Script
✅ API Documentation
✅ HUD Listener Script
✅ HUD Button Script
✅ Example HUD
✅ Example Clothing Item
✅ HUD System Instructions
LICENSING OPTIONS
PERSONAL USE VERSION:
COPY ✅ / TRANS ❌ — Not distributable
BUILDER VERSION: COPY ✅ / TRANS ❌ or COPY ❌ / TRANS ✅ — You choose before distribution
PERFECT FOR
✅ Modular furniture with toggled glow or transparency
✅ Clothing with material-based shine or legacy shading
✅ Props that need dynamic texture swaps or emissive effects
✅ Builders who want zero-code menu generation and maximum control
Try the DEMO MODE in your store and keep your displays pristine—no matter how curious your shoppers get.
This is TOTAL texture control—rebuilt for the future of Second Life.
See item in Second Life View Video »- Builder Edition - Use in your products, now with API and Rezzed Object support
- HUD or Menu Driven Texture Changer!!!!
- Texture Changer for BOTH PBR and nonPBR materials IN ONE
- Automatic generation of fallback Diffuse texture, if desired
- Option to Encode Texture IDs. Uses persistent LSD data
Great Investment
Great product! Might look intimidating at the beginning but if you follow the instructions or the video tutorial Bandor has in his YT channel, you will realize it wasn't that hard. Probably wont need anything else when it comes to texture changing. Bandor keep adding new features like making HUDs (I could not do that a few versions ago) and he is pretty receptive toward questions and help.
Great
This works great, and is easy to use once you work it out.
Game Changer
This great product is going to change the way SL works with PBR. Customer service is always above and beyond any other creatorn I have met.
an important part of your business
I have had this for over a year now and the development has expanded beyond my expectations. this has gone from a first of its kind tool, to a must have tool!!! and I know so much more to follow. the creator is extremely active in development and support and is very responsive. Create Huds or Menu system the options are invaluable. Highest of praises!!!!
Great Product & Customer Service
Bandor had to talk me through a few steps to get this working for me but once he had, it works like a dream, save yourself some money and get this PBR texture changer
5*****
Very easy to set up with clear instructions highly recommend.