PBR UNIVERSAL MATERIALS TEXTURE CHANGER SYSTEM
Seamless PBR + Blinn-Phong control from a single, powerful system. Perfect for immersive furniture, dynamic clothing, glowing props, and more.
ONE SYSTEM. ALL MODES
✅ PBR Only – Full material control: Base Color, ORM, Normal, Emissive
✅ Blinn-Phong Only – Classic SL shading, simplified ✅ PBR + Base Color – Mix realism with legacy compatibility
✅ PBR All – Change EVERYTHING: materials, glow, transparency, and more
✅ PBR + Blinn-Phong Hybrid – Synchronize both systems effortlessly
HUDS & MENUS – NO CODING REQUIRED
✅ Auto-generates up to 5 levels of nested menus—just name your texture sets
✅ Supports single-prim and multi-prim objects with any number of faces
✅ Easily ignore faces you don’t want to change
✅ Toggle transparency, emissive glow, or base textures with ease
✅ Works with AVsitter or standalone props
✅ Optional auto-generation of Blinn-Phong from PBR textures—save hours
ADVANCED FEATURES FOR BUILDERS
✅ Scriptable API to trigger texture changes remotely ✅ UUID encoding for secure texture handling
✅ DEMO MODE script for in-store displays—automatically resets textures to your defined default after shopper interaction
✅ Access control to restrict who can use the changer
✅ Supports rezzed props and attachments
✅ Constantly updated and fully supported
WHAT’S INCLUDED
✅ Universal Materials Texture Changer: Main Script
✅ LSD Loader
✅ Data Dump
✅ Full Instructions
✅ Object Prop Script
✅ Rezzed Prop Script
✅ API Documentation
✅ HUD Listener Script
✅ HUD Button Script
✅ Example HUD
✅ Example Clothing Item
✅ HUD System Instructions
LICENSING OPTIONS
PERSONAL USE VERSION:
COPY ✅ / TRANS ❌ — Not distributable
BUILDER VERSION: COPY ✅ / TRANS ❌ or COPY ❌ / TRANS ✅ — You choose before distribution
PERFECT FOR
✅ Modular furniture with toggled glow or transparency
✅ Clothing with material-based shine or legacy shading
✅ Props that need dynamic texture swaps or emissive effects
✅ Builders who want zero-code menu generation and maximum control
Try the DEMO MODE in your store and keep your displays pristine—no matter how curious your shoppers get.
This is TOTAL texture control—rebuilt for the future of Second Life.
See item in Second Life View Video »- Builder Edition - Use in your products, now with API and Rezzed Object support
- HUD or Menu Driven Texture Changer!!!!
- Texture Changer for BOTH PBR and nonPBR materials IN ONE
- Automatic generation of fallback Diffuse texture, if desired
- Option to Encode Texture IDs. Uses persistent LSD data
Exactly what I needed
The creator is really on top of things and does an excellent job keeping up with developments regarding PBR.