Rebels Fortress

Details Features Contents Reviews (1)

Details

This Rebels Fortress is fully operationnal it cames with group access hp destroyables doors and with forcefield doors use the type you want, there also 2 destroyables generators, also its equiped of 2 separate channel elevators, the elevator is a sitbased one , so no collisions are generated.
Many parts are made in sculpt the dome parts are made with H-beams.

If you want to see it inworld before buying it just im me, i will show you.

Surface builds:
- Semi-circular structure (3 entrance, make it what you want, a garden with fountains or a training
center)
- Central Base , 3 levels (ground, mezz, observation)
- Fortified wall: 10m thick, 6 loopholes, anti-grenade and anti-bombardments protections,
1 main entrance, and 5 access to it
- sub level 1: 5 empty rooms for labs, armoury, and whatever you want, and in 1 room an other
elevator to go to sub level 2
- sub level 2: guard room to control access to the Generator room

Included in this pack:
- Rebels Fortress rezzer
- Hp and damage doors pack
- Elevator 1
- Elevator 2
- Barricade small
- Barricade big
- Lm of my store
- This note

Prims: 857 without doors and barricades

Perms: Copy, mod, no trans ( most scripts are no mod )

Size: 128m x 128m x 50m (heigh), it fits well on a quarter of a sim but would be better if tou have a
sim, or at least a half sim

Installation :
Just rezz the Rebels Fortress (rezzer) pin point in the center of your parcel (ie: 64, 64; 64, 192; 192, 192; 192, 64) click it and select build, then when its done you could move or rotate the fortress by moving or rotate the rezzer if you need so.
When your satisfy with the position, to lock it in place clic the box and select done,doing that will remove position scripts in the build so you will no longer be able to move it with the rezzer,and after clicking done you could hide or delete the rezzer. After you will need to rezz the 2 Elevators platforms near a calling station in the center of the central base, then just clic on the red button of the call station the elevator platform will move in the center of it, then go in the labs, armory level and go to the next elevator and repeat procedure, you could change the name of the levels by editing a nano prim under the center of the elevator platform, VERY IMPORTANT do not change description, then rename and take the elevator back in inventory , rezz it again and its done, your elevators are ready to use. If you ever need to remove the fortress just clic on the rezzer and select clean.

Have fun with it, for support just send me an IM

If you like my builds i would greatly appreciate that you take some of your time to post a review.

Carl Landfall
Incubo Design

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Contents

Features

  • HP(dammage) and forcefield doors
  • 2 destroyables generators
  • Many sculpted parts
  • 2 elevators included
  • anti-grenade and anti-bombardments defenses

Reviews (XX)

Average rating: 5 stars Distribution
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Impressive and beautifull

Posted July 14, 2011 by Wesley Banx 5 stars

Everything in this build is awesome, i cant imagine how this guy made the metallic structures of the domes its so complex, and i really like the destroyables generators, also i should mention the quality of service, the guy of incubo help me installing the fortress and the destroyable doors, he even mod the damage scripts for free, i give 5 stars for that.

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  • 5 stars 1 Reviews

  • Permissions:
    Copy Modify Transfer User Licensed
  • Automatic redelivery
  • Land Impact: 857