G General

[.Shuggles.] Star Light v1 Version 1.61

[.Shuggles.] Star Light v1
Details
Features
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The Star Light is a decorative item you can put on a shelf or table, or hang it in the
air. It can be used as a lamp or just to decorate your room and can make for a nice
Christmas decoration. A menu allows you to change textures, color, shininess, fullbright,
glow effect, rotation, particle effect and lighting in different colors. And you can add
your own textures; a supporting full perm ambient occlusion map is included in the object.

Many parameters can be configured in a config notecard; a description and an example are
included. The script uses fast synced notecard reading, so reading is almost instant now.
If no config notecard can be found, textures have to start with "*" and are read from the
object's inventory, colors and lights use a set of 32 predefined colors:

- white, light gray, gray, dark gray, black
- red, green, blue, yellow, magenta, cyan, orange, pink, purple (normal, bright, pastel)

Texture names are automatically shortened to 24 characters. They should be no longer than
~14 characters so they can be displayed completely in the menu. If linked prims other
than the one the script is in shall be textured, the textures must be copy and transfer
due to an SL limitation. The object contains 7 textures.

The object is full mesh and only 1 prim at the sold diameter (until roughly 2.3m) and it
requires a mesh-compatible viewer. It is copy/mod/no-trans, so you can modify it, e.g. to
change the size. I suggest making a copy before you modify it, just in case.

To update or redeliver a product, wear the included Updater and follow the instructions.
Store policies and info about custom scripting at my MP store and the inworld terminals.

See item in Second Life
  • Texture and color change
  • Ambient occlusion map for user-defined textures
  • Light source
  • Access control
  • Only 1 prim