Starbase War Room [16 prims] Version 1

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Details

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What do you do when a nearby planet declares war on you? Suppose a fleet of hostile spacecraft materialise on the fringes of your control zone and begin to approach your base? Or what about those alien predators, swarming through the starbase corridors taking everyone prisoner? Gather your senior crew together and head for the War Room to coordinate your defences and organise your counter attack! Use the 3D radar to watch the movements of all the avatars in the space around you from the safety of the War Room.

Features include:
- Lockable doors
- Sim surface map display
- Avatar Detection 3D-Radar System
- Real time readouts
- Four tech control seats
- Rotating lockable blast doors
- External moving radar assembly

The War Room is a highly fortified central control room that can be isolated from the rest of the starbase. It contains a 3D radar system that can display the location of every avatar in range. It also has a 2D base showing the map of the sim surface below you. It has four multi-posed tech chairs where you and your team can sit and watch the approach of the enemy fleet, while considering your strategies. Embedded in the radar base is a reference map of the sim surface. It will display the layout of the current sim, and can be refreshed by touching it.

There's a large viewing porthole on the end wall, but there's also a pair of internal protective blast doors that, when touched, will slowly slide across to close up all access to the War Room, effectively sealing it shut and isolating it from the rest of the starbase. The external surface has a pair of side receptor panels and on the top is a rotating radar cluster for mission-critical communication with the rest of the base.

3-D Avatar Detection System
The 3D radar, the sim map, the four seats and the topside radar assembly are all mesh and installed at a touch using the Magno-Bolt magnetic plates. The land impact is only 9 prims for the entire set. You can start and stop the radar assembly from rotating by touching it.

3D-Radar Avatar Detection System features:
- Sim-wide 256m x 256m x 256m scan range
- very low lag - no sensors needed
- Color-coded scan points appear in 3D space
- Avatar name & location displayed in hover text
- Automatic calibration

The 3D radar sphere represents the 3D space of the sim you are in. You will see small points of light representing avatars detected by the radar. These colored scan points show the locations of all the avatars in the sim that are within range. The avatar's name will be displayed next to the scan points . You can watch them as they close in on your base or pass by on their way. Although the radar display is spherical, it also covers all 8 corners of a 256m cubic space, so scan points may sometimes appear to move outside the sphere.

To Use:
Touch the large green sphere to start the system. The radar will scan the area and show tiny pulsing colored scan points for all avatars within range. The scan points are positioned in the 3D space inside the sphere. The points will move when the avatars move.

The center of the radar sphere represents 128,128, nnn, where nnn is the War Room's vertical height. The WHITE scan ball shows the location of the radar sphere in the sim (it doesn't have be in the centre). Scan points will be rezzed only for avatars that are within 128m of the height of the radar sphere. The scan points show as GREEN if an avatar is 20m or closer, YELLOW if it's between 20m and 100m and RED if it's beyond 100m. Scan points will derez automatically when avatars move outside of radar range. Scan points are auto scaled to 1% of the size of the sphere.

You can even put scaled models in the sphere to represent objects that are within the coverage area. Use the grid texture and the white scan ball as guides. Touch the sphere to turn the 3D radar system off, before relocating the system to prevent it from leaving unwanted tiny scan points behind. However, it'll rez itself some new ones when it's switched back on, anyway.

Thanks go to the talented Jesse Barnett for creating the original 3D avatar scan code from which this one was derived.

All the Exosphere starbase modules can easily be joined together by simply touching their bulkhead door frames. They'll move themselves into place and align themselves automatically. This module comes with free bulkhead end caps so you can make this into a separate stand-alone module, or you can join it to others to form part of a larger base.

Contents

Features

  • External moving radar assembly
  • 3D-Radar Avatar Detection System, real time readouts
  • Sim surface map display
  • Four tech control seats
  • Rotating lockable blast doors

Reviews (XX)

Average rating: 5 stars Distribution
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 (2)
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Superior Build!!!

Posted January 22, 2015 by Strong Guardian 5 stars

I have built space stations and bought pre-built ones. The components from exosphere though are truly outstanding. The ease of constructing them is top notch and I cannot say enough about the quality design and the textures that are used. This system is superior by far!!

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Simply Amazing System !!! 5-Stars

Posted November 13, 2014 by BrianL61 Landar 5 stars

I have spent 1000's of Linden for space stations, and I was never happy, now Finaly I can build my own FAST and EASY!! with the Exoshpere system I bought all the moduals
the stations almost assemble them selves, mine was ready to use in 30 minutes then I started adding more. you got to try this all the moduals have decorations included .
Quality craftmans ship, easy to use and affordable.

I am one happy Spacecadet.

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  • 5 stars 2 Reviews

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  • Land Impact: 16
  • Mesh: Partial Mesh