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Trash Radar HUD — Learn LSL + Optimize Your Region!

 Trash Radar HUD — Learn LSL + Optimize Your Region!
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Learn LSL scripting while cleaning up your region!
Trash Radar HUD is a dual-purpose tool:

✅ EDUCATIONAL: This product includes clean, well-commented LSL code for beginners. Use it to learn how to scan your environment, analyze object properties, work with lists, and display results in local chat.

✅ PRACTICAL: Not just for learning — this HUD actively scans your surroundings (up to 30m) and detects the object with the highest streaming cost (the one that causes the most visual lag). It then explains why it's a problem, and gives actionable advice on what to do.

Features:
One-click scan for performance-heavy objects
Uses llSensor and llGetObjectDetails
Interprets the streaming cost with emojis and color-coded ratings
Explains what makes an object “trash” and how to fix or replace it
Fully functional HUD, works out of the box
Written in clean, modern LSL — perfect for learning

Ideal for:

Scripters learning LSL basics

Region owners & event organizers

Builders and content creators

Anyone who wants to reduce viewer lag

Included in the package:

TrashRadarHUD.lsl — full working script

TrashRadarHUD_Tutorial.lsl — same script with step-by-step English comments

Notecard with instructions

✅Full Permissions: Copy / Modify / Transfer

Attach it as a HUD, click once — and find out who's trashing your sim!

Note: Streaming cost ≠ script load. This HUD is focused on visual weight — mesh complexity, texture resolution, and LOD issues.
For script analysis, try pairing it with a separate
region profiler.

How to Use Trash Radar HUD:

1. Rez any prim and drop the script into it.
2. Right-click → Attach to HUD → Top Center (or anywhere).
3. Click the HUD once. It will scan nearby objects (30m radius).
4. The most expensive object (streaming cost) will be printed in chat.
5. You will also get:
- Emoji-based rating
- Explanation of why it's a problem
- Advice on how to fix or replace it

Want to learn? Open TrashRadarHUD_Tutorial.lsl to see how the script works, line by line.