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Water drain stairs - water outlet sewer - stone stairs - pipe end - gully - sewer sytem - terrain - soil - ground - mud

Water drain stairs - water outlet sewer - stone stairs - pipe end - gully - sewer sytem - terrain - soil - ground - mud
Water drain stairs - water outlet sewer - stone stairs - pipe end - gully - sewer sytem - terrain - soil - ground - mud
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Water drain stairs on a small hillside.
Seen in Berlin, Olympischer Park / Grüner Teich, March 2019.
Stone stairs under a pipe end, with oak leaves, oaks and small branches around.
Season will fit autumn, winter (without snow), spring, early summer.

Original sized (large version: 8,6 x 5,8 x 1,7m. Small-cut-edge: 5,3 x 3,2 x 1m).
No texture repeat. All texture tiles 1024 px.

Comes in different polygon, texture-tile, LOD and impact versions, also each in three color tones: Light pale, mid normal, dark.
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Large:

- High polygon, 19 pieces, 35 txt-tiles, 133 faces, 11 impact, no LOD (extremely high detailed version, well to use with LOD-value >6).

- High polygon, 19 pieces, 35 txt-tiles, 133 faces, LODed in 19 and 49 impact (value >3, but still results flaws between the cut pieces when LOD snaps).

- Mid polygon, 10 pieces, 20 txt-tiles, 80 faces, 10 impact, no LOD (for LOD value >6).

- Mid polygon, 10 pieces, 20 txt-tiles, 80 faces, LODed in 15 and 27 impact (value >3, but still results flaws between the cut pieces when LOD snaps).

- Mid polygon, innerpart/innerpieces from large. 3 pieces, 6 txt-tiles, 24 faces, 9 and 14 impact,
better LOD than the pieces of complete large with less flaws between the pieces (LOD-value >3).

- Mid polygon, innerpart/innerpieces from the large. 4 pieces, 8 txt-tiles, 32 faces, 9 and 14 impact,
better LOD here than the pieces into the complete large, with less flaws between the pieces (LOD-value >3).

- Lowest polygon, 1 piece, 4 txt-tiles / 4 faces. 8 impact (LOD value >3) and with 13 impact (LOD-value >1).
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Small:

- Low polygon, 1 piece, 8 txt-tiles / 8 faces. 4 impact (LOD-value >3) and with 7 and 11 impact (LOD-value >1).

- Low polygon, 1 piece, 8 txt-tiles / 8 faces, with holes instead of the gras bulbs (to save a bit poly and for you own attachments to cover the holes like stones or soil-heaps with gras). 3 impact (LOD-value >3), 6 and 12 impact (LOD-value >1).

- Lowest polygon, 1 piece, 2 txt-tiles, 8 faces. 2 impact (LOD-value >3) and with 5, 7 and 10 impact (LOD-value >1).

- Lowest polygon, 1 piece, 2 txt-tiles / 2 faces. 1 impact (LOD-value >3) and with 3, 4, 6 and 11 impact (LOD-value >1)
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No scripts inside. All as PHANTOM! To walk on them, rezz and include invisible solid prims into them as their walk-prims (most versions will suck 1 or 50% solids without additional prim-impact-count, when linked together). Use the/a solid as rootprim, then set the whole to "prim preferences -> none" and let/set the root/s "prim"-solid again.
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Ver-Fac-Tri data of the versions:

Large-high: Ver 101565, Fac 195000, Tri 201993

Large-middle: Ver 51507, Fac 98392, Tri 102281

Large-lowest: Ver 5307, Fac 10334, Tri 10401

Small-low: Ver 7733, Fac 15061, Tri 15061

Small-low-holes: Ver 6986, Fac 13170, Tri 13308

Small-lowest: Ver 2658, Fac 5059, Tri 5145
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In short:

---> For highest fun with the best details + resolution, with the highest number of separate faces for your terrain-blending and with its lowest impact in its relation -> use the high poly version with its 35 txt-tiles, 133 faces and 11 impact, in case you have the grafic power and if you are not too shy using LOD-value 6-8 all around.

---> For easy average and "common everyday" use, take the small version with lowest poly, with its 2 txt-tiles only and 4 impact (looking not too bad and well LOD-stable down to value-2 all around).
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See pics and inworld (inworld the large-dark highpoly-35txt is shown and faces are blended in darkness + color hue to the surrounding Gravel path, terrain and hedges).

See item in Second Life

L$ 150

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Sold by: Steffy Lavender

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Automatic redelivery
Mesh: 100% Mesh
Land Impact: 11