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Lockdown Push & Control Script – Advanced Object Lock, Collision Pushback & Owner Command System for Second Life

 Lockdown Push & Control Script – Advanced Object Lock, Collision Pushback & Owner Command System for Second Life
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The Lockdown Push & Control Script is a powerful, owner-controlled object system designed to lock, anchor, and defend objects in Second Life with precision and control. It combines object stability, user control permissions, and collision-based pushback into one efficient and easy-to-use package. Perfect for creators, scripters, or landowners who want an object to stay in place — and fight back when someone bumps into it.

Here’s what it actually does: when you activate it, your object “locks” into its position and holds steady using llMoveToTarget. This means it’ll automatically resist movement and try to stay right where you left it. If anyone collides with it while it’s locked, the script fires a controlled pushback, applying a force that shoves intruders away. Think of it as a smart, reactive anchor — part defense system, part control manager.

Activation is simple. As the owner, you just type .lon in local chat (or set the object description to “on”) and the script requests permission to take controls. Once you grant it, the object locks and begins monitoring movement, collisions, and commands. You can turn it off anytime by typing .loff, returning it to standby mode. The system only listens to the owner, so you never have to worry about strangers messing with it.

The built-in How To Use notecard explains everything step by step — from installation to testing. Even if you’ve never handled control permissions or physics scripting before, you’ll have it running in under a minute. It’s also written with clarity in mind, so it’s not just technical jargon — it actually helps you understand how and why the system works.

This script is ideal for:

Vehicles that need to stay grounded or locked in place.
Interactive builds that should defend themselves from accidental (or intentional) collisions.
Decorative or functional props that shouldn’t drift or slide due to physics.
Object-based games or mechanisms that require lock/unlock toggling.
Security systems or defense mechanisms in private parcels or roleplay environments.

Under the hood, it uses a combination of llTakeControls, llMoveToTarget, and llPushObject. These work together to create a smart feedback loop: when the owner presses any movement key (forward, back, up, down, etc.), the object unlocks temporarily to allow free movement. When no movement controls are pressed, it locks itself back into position. This gives you a sense of physical control and responsiveness — the object feels “alive,” like it knows when to move and when to hold still.

The collision system is built for realism and responsiveness. When someone collides with your locked object, the script detects the impact and applies an opposite impulse to the object itself (to keep it stable), while pushing the collider away. This dual push-and-counter system helps prevent your object from drifting while maintaining strong physical realism. You can easily tweak the push force to make it more gentle or more aggressive depending on your use case.

Security is also built in. The script listens only to the object owner — no one else can activate or deactivate it using chat commands. The commands themselves are short and intuitive:

.lon — turn ON (lock + control enable)
.loff — turn OFF (unlock + stop movement)
You can change the command words if you prefer custom triggers, and you can even assign them to a non-zero private chat channel for more privacy (like /99 .lon).

It’s fully copyable and modifiable, so you can adjust the messages, tweak the push force, or even integrate it into larger systems. Whether you’re building a security drone, an immovable prop, or a reactive object in your store, this script will save you hours of trial and error.

The Lockdown Push & Control Script is built clean, efficient, and tested — no unnecessary timers, loops, or laggy listeners. It only wakes up when it needs to. You can drop it into a prim, link it in a larger build, or even script-link it to other systems that depend on locked positioning or collision detection.

If you’ve ever had issues with objects sliding, drifting, or getting knocked around, this script fixes that. It’s the next level up from a static “physics off” solution — it behaves naturally while still giving you control. You’re not disabling physics; you’re managing it intelligently.

Here’s the takeaway: this script gives you an invisible hand that keeps your object steady, responsive, and aware of its surroundings. Once you try it, you’ll see how much smoother your builds and setups feel. It’s more than just a “lock” — it’s a whole movement control framework, ready to drop into your project.

It comes ready to go, with:

The main LSL script (full permissions to copy/modify)
A How To Use notecard for setup and testing
Clean, readable code with in-line comments for builders who want to learn or customize

  • Owner-Only Lock/Unlock Control – Activate or deactivate instantly
  • Smart Movement Detection – Automatically locks into place when idle
  • Collision Pushback System – Pushes avatars or objects away on impact,
  • Lightweight and Lag-Free – Efficient scripting with no loops or extra listeners;
  • Fully Customizable and Copy/Mod Enabled – Adjust force, commands, or behavior