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Sound Trigger Script - FULL PERM - SoundSync Pro

Sound Trigger Script - FULL PERM - SoundSync Pro
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SoundSync Pro – Elevate Every Moment with Perfectly Timed Audio
“Transform your virtual interactions into immersive experiences with a single script.”

Unleash the power of dynamic sound automation in Second Life with SoundSync Pro. This trendy, notecard-driven solution lets you attach custom audio cues to any event—touches, collisions, timers, money transactions, attachments, chat triggers and more—so your creations feel alive and responsive. No coding required: simply drop your event:sound pairs into a notecard and watch your world come alive with the perfect soundtrack at exactly the right moment.

Features
- Notecard-configured event-to-sound mapping for total flexibility
- Supports touch_start, collision_start, collision_end, timer, money, attach/detach, link_message and listen events
- Automatic parsing of “EventName:SoundName” lines—just edit a notecard, no script changes
- llPreloadSound and llPlaySound integration for instant, lag-free audio playback
- Case-insensitive matching for robust event detection
- Configurable timer interval for periodic sound triggers
- Lightweight and efficient LSL code—minimal impact on region performance
- Easy integration into any object, attachment or scripted system
- Extensible: add your own custom events and expand functionality
- Zero-setup default state: drops in and works out of the box

Deep Dive Into Features
SoundSync Pro reads your SoundConfig notecard on startup, parsing each “event:sound” line into paired lists. Whenever an event occurs—whether a user touches your object, collides with it, sends a chat message or even transfers Linden dollars—the script automatically matches the event name (case-insensitively) and fires the corresponding sound. By preloading each sound before playback, it guarantees smooth, seamless audio delivery. With a built-in timer event and support for attachment/detach hooks, you get total creative control without ever touching the script code again: simply update your notecard and save.

Use Cases
Bring SoundSync Pro to your next project and explore endless possibilities:
- Interactive art installations that react to visitor touches
- Haunted house attractions with collision-triggered scares
- Dance clubs with dynamic beat drops on timer events
- In-world stores that chime on each purchase transaction
- Teleport hubs that play arrival jingles on attach
- Roleplay arenas with custom combat sound effects
- Photobooths that snap camera sound cues on touch
- Treasure hunts with audio clues on proximity collisions
- Educational sims that narrate info on listen prompts
- Vendor terminals that confirm sales with cash register sounds
- Gallery exhibits that announce exhibit entries/exits
- Vehicle attachments with engine start/stop audio
- Puzzle rooms that signal door unlocks on link_message events
- Live performances with queued soundbacks on timer sync
- Security systems that alert on money transfers or chat alarms
- Custom HUDs that play feedback sounds on user clicks
- Ambient nature sounds triggered by proximity in gardens
- Product demos that narrate features on demand

Elevate your builds, automate your soundscapes, and give your audience an immersive audio experience—get SoundSync Pro today!

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Doesn't work
estrela cheia estrela vazia estrela vazia estrela vazia estrela vazia Postado(s) 22/09/2025 por Bonny Greenwood

There's no support or instructions that indicate HOW this is supposed to do all the things promised and the notecard isn't very intuitive. I changed the soundname to the sound that should be played as one might assume you should do but that does nothing either. I did get a very peculiar thank you notecard from seller that just sounds suss... but it was cheap... so I guess if 270 lindens keeps his kids smiling, why not, HEY? pfft lol

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