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Wall lamp (take 3)

Wall lamp (take 3)
Wall lamp (take 3)
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..: Ploreho design :: Lights :..

Test them live here: http://slurl.com/secondlife/Osaka/70/22/33

Thanks for shopping with us!
The "Lights" product line sums up all the latest achievement I came up with in scripted lighting.
Each product of the Lights line is scripted, featuring 3 working intensities (Low, Medium and High) and a total of 133 light colors.
The Lights products feature a unique and original modular scripting template that allows an optimal performance under any circumstance.

NOW UPDATED TO VERSION 3.0

- NEW: all the internal scripts compiled in Mono to offer better performance and even less strain (if any at all) on the sim
- NEW: introduced glow in all of my products

If you want your old version updated to version 3.0, send your old lights back to Gabriel Watanabe and I will send you the new version!

Clicking any of the Lights product will provide you with a menu presenting the the basic operations:

- Color: to change the color of the light. Click on it and you will have 30 seconds to type the new color in chat channel 47. Example: /47 red
- Timer: this will turn on and off the daylight timer, meaning the light will automatically turn on at night, and off during the day. In order for this to work the lamp needs a script active running the timer, however the sim load keeps at the minimum possible
- High/Medium/Low: this will turn on the light and set the intensity accordingly
- Switch off: to turn off the light
- Access: allows you to switch between access modes: Owner (only the owner can operate the lamp), Group (all members of the group the lamp belongs to), All (everyone will be able to operate the lamp)
- Reset: to reset the lamp's scripts, for example in case you added new colors to the notecard and you want to load them into your lamp
- Exit: this should be easy ;)

..: About color changing :..

Light color can be changed in 3 ways.

METHOD 1: a color from the following list can be chosen, and the light will switch to that automatically:
aqua, aquamarine, azure, beige, bisque, black, blue, blueviolet, brown, burlywood, cadetblue, chartreuse, chocolate, coral, cornflowerblue, cornsilk, crimson, cyan, darkblue, darkcyan, darkgoldenrod, darkgray, darkgreen, darkgrey, darkkhaki, darkmagenta, darkolivegreen, darkorange, darkorchid, darkred, darksalmon, darkseagreen, darkslateblue, darkslategray, darkslategrey, darkturquoise, darkviolet, deeppink, deepskyblue, dimgray, dimgrey, dodgerblue, firebrick, forestgreen, fuchsia, gainsboro, ghostwhite, gold, goldenrod, gray, green, greenyellow, grey, honeydew, hotpink, indianred, indigo, ivory, khaki, lavender, lawngreen, lemonchiffon, lightblue, lightcoral, lightcyan, lightgoldenrodyellow, lightgray, lightgreen, lightgrey, lightpink, lightsalmon, lightseagreen, lightskyblue, lightslategray, lightslategrey, lightsteelblue, lightyellow, lime, limegreen, linen, magenta, maroon, mediumaquamarine, mediumblue, mediumorchid, mediumpurple, mediumseagreen, mediumslateblue, mediumspringgreen, mediumturquoise,
mediumvioletred, midnightblue, moccasin, navajowhite, navy, olive, orange, orangered, orchid, palegreen, paleturquoise, palevioletred, peru, pink, plum, powderblue, purple, red, rosybrown, royalblue, saddlebrown, salmon, sandybrown, seagreen, seashell, sienna, silver, skyblue , slateblue, slategray, slategrey, springgreen, steelblue, tan, teal, thistle, tomato, turquoise, violet, wheat, white, yellow, yellowgreen

METHOD 2: a color in SL vector format can be provided. Example: /47 <1,0,0> will change the light color to red
The first number indicates the Red component from 0 to 1, the second number indicates the Green component, the third number indicates the Blue component

METHOD 3: a color in RGB format can be provided. Example: /47 255, 0, 0 will change the light color to red
The first number indicates the Red component from 0 to 255, the second number indicates the Green component, the third number indicates the Blue component

METHOD 4: a color in web-like hexadecimal RGB component can be provided. Example: /47 #FF0000 will change the light color to red
The # indicates the use of hexadecimal RGB color. The next 6 alphanumerical characters indicate 3 couple of hexadecimal numbers corresponding to the Red, Green and Blue components of the color.

..: Troubleshooting :..

The scripts used in Lights products shouldn't cause any major problem even under foolish use, if however you find yourself in trouble, just select the lamp with mouse right click, go in your SL client Tools menu and click on "Reset scripts in selection". The lamp will reinitialize itself.

..: Permissions :..

The Lights products are no-copy only, so to allow you to modify them should you need so.

..: Users group and website :..

Ploreho design Clients - http://www.ploreho.com

..: Support :..

In case of any problem, do not hesitate to contact me, Gabriel Watanabe, in-game.

  • Fully scripted
  • Innovative, technical design
  • A real lighting source
  • 3 intensities
  • Infinite light colors

L$ 99

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Ploreho Design
Vendido por: Gabriel Watanabe

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Esse item será entregue diretamente a você ou a um amigo do Second Life, desempacotado e pronto para o uso. Não são necessários terrenos ou sandboxes.

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