- precision sharp shape, no flickering;
- LOD friendly, no distortion at distance;
- ANY regular texture compatible, IDEAL texturing, no cross texture stitches;
- shine-resistant, ideal high shininess as at regular prim;
- creator script included, creates FULL PERM 3D shape with yours name for sculpt
Thank you for yours carefully reading notecard and yours personal license of using.
This is NOT FINAL PRODUCT, It is just 3D model (shape).
Package includes:
- 1 full perm* (no mod/copy/transfer) sculpt map;
- 1 (no mod/copy/no transfer) sculpt version creating script;
- 1 full perm (mod/copy/transfer) 0.5LI multiface mesh version;
- read me and personal license;
*full perm because no mod on sculpt no how influence permissions of yours or any others objects.
Notes:
What is so special in this table. As you see shape of it, nothing really on first look. But if to look close. All surfaces IDEAL flat like on regular prims. First of all it is great for applying any texture, so will be no any texture stitches parts on all sculpt map and second it can be set to FULL SHININESS. and reflection will be the same ideal like this table would build from regular prims. NO texture stitches and IDEAL shining is not it made this table - special? As usual it compatible with ANY regular texture, not need to create special ones.
Package updated with mesh version of the same table. Unlike sculpt mesh has 4 faces to texture. Does not need any special textures, UV maps etc, the same to sculpt use ANY texture you have or will have in inventory. Mesh is 0.5LI means it is half of prim. So 2 linked mesh tables in current size (or for example mesh table and chair) will take 1 prim from yours land, while sculpt version always will be at least 1 prim. so 2 linked sculpts will be 2 prims.
Sculpt version prim cost not depends on it size. It stays 1 prim even on biggest size unlike mesh that can greatly increase LI cost depends on it size.
Mesh version of table reduces logical it details depends on distance. No any chewed looking or random triangles. Each LOD is custom shape made. as well it has custom physics model. so can be in use in convex hull and prim linksets.
Use Instructions for sculpt:
1. Create 1 prim.
2. Drag and drop script from inventory on to newly created prim.
Done!
Note: This will automatically create a ready-to-use object; fully textured, the right size, and with your name as Creator. The script will auto-delete from the prim upon completion, so you can not care about it. While the script runs, you may see some distortion of the sculpted object. This is normal as a result of forcing a sculpt map to load in some regions.
Caveats:
- All textures property of their creators, and cannot be placed in package. But creator script makes textured object to show you how it must looks like.
- I have never had the following problems with my sculpt, but we are aware that this can happen: If the object continues to appear distorted, please force loading of the sculpt map by checking or unchecking the mirror and invert flags on the Edit -> Object Tab of the sculpt. If the problem continues, please check your LOD settings and your network connection to the SL server. If you don't know how to check these settings and connections, please ask your more-experienced friends for help.
- You cannot create mesh under yours name unlike sculpt, if you want yours customers contact you, create new prim and link mesh version to this new prim that will be root.
- Mesh version stays the same prim cost only in current size, Resizing it will increase (in making smaller - decrease) its prim cost from land.
FAQ for new builders about what is sculpt map:
http://wiki.secondlife.com/wiki/Sculpted_Prims:_FAQ
You personal license allows:
- use content of this package as part of yours creations;
- keep in 1(one) of yours alts.
You not allowed;
- To sell, share, gift, transfer content of this package as images, UUID, content of object, part of texture packs or list to any other person;
- To give away full perm, or sale autocreated with scripts object without changing covering texture on it, or block at least one permission, no copy, no modify, or no transfer.
- To transfer through grids, use any third party services to keep inventory, ripping tools and use outside Secondlife.
Wish nice buildings.
yours NEKKA (Silk Aeon)
- - precision sharp shape, no flickering;
- - LOD friendly, no distortion at distance;
- - ANY regular texture compatible, no need special textures;
- - shine-resistant, ideal high shininess as at regular prim;
- - creator script included, creates FULL PERM 3D shape with yours name for sculpt
Great as always with Nekka :)
Great as always with Nekka :)
Perfect for the price
Very well rendered item and so detailed. Highly recommend for your special builds.
Great value
Textures well, looks better than some far primmier desk kits I have bought.
Another great sculpt from Silk
This was built literally 2 seconds after I recieved it, thanks to the script that you place in a prim. Silk makes building things so easy and enjoyable. Thanks again, you know I will be back LOL.