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0.5-1 prim full perm "Chair Type.00b" mesh + sculpt map, any texture Version 4.01

0.5-1 prim full perm "Chair Type.00b" mesh + sculpt map, any texture
Details
Features
Contents
Reviews

- precision shape, no flickering;
- LOD friendly, no distortion at distance;
- ANY regular texture compatible, uses multiface sculpts technology;
- shine-resistant, ideal metal reflective as at regular prims;
- creator script included, creates FULL PERM 3D shape with yours name.

Thank you for yours carefully reading notecard and yours personal license of using.
This is NOT FINAL PRODUCT, It is just 3D model (shape). You may need to texture or script it.
Table that seen at picture is my store promo table sculpt map. Can be found here https://marketplace.secondlife.com/p/1-prim-full-perm-simple-table-shine-resistant-sculpt-map-promo/3620626

Package includes:
- 1 full perm (mod/copy/transfer) 0.5LI mesh version of chair;
- 1 full perm (no mod/copy/transfer) sculpt map(s)*;
- 2 (no mod, copy, no transfer) creator script(s);
- read me;
*full perm because no mod on sculpt no how influence permissions of yours or any others objects.

Notes:
Contains 2 types of building items. Mesh version of chair that is 0.5LI cost of yours land, and sculpt map (use included creator script to create sculpt version of chair) cost 1prim.
I was asked why you do not have any choice of 1 prim 1 chair in a store, while others suggest tens of such sculpts. I did not know what to answer, so here are one of chairs.
This sculpt map is ANY regular texture compatible (but I would recommend to use seamless textures and play with texture tilling), means not requires to have a special texture for it. Just choose any you like in inventory and apply to chair.
This sculpt map is shine-resistant. It means if you would like to set high shininess (aka metal for example) it will be not looks like someone chewed it. All surfaces will stay ideal shine reflective as it would be built with regular prims.
This sculpt map compatible with PLANAR texturing in addition to default texturing. Using planar texturing you will not give any distortion at covering chair texture.
This sculpt maps has no cross-texture stitches. It means every, even small surface will be seen texture as you see it in preview window without any distortion.
This sculpt map compatible with alpha (semi transparent) textures as it not contains any hidden surfaces.

Option: This sculpt map compatible with multiface sculpts. Using this technology you can use 2(two!) ANY regular textures to separate texturing sit/back surface and left part. I am not giving any consultation or support about this. This option is for those who knows how to make multiface sculpts. (Additional info in my profile->picks->technologies).

Use Instructions:
- This package contains scripts. To use the script, please carefully follow these steps.
1. Create a prim.
2. Drag the script to the contents of the newly created prim.

Note: This will automatically create a ready-to-use object; fully textured, the right size, and with your name as Creator. The script will auto-delete from the prim upon completion, so you can not care about it. While the script runs, you may see some distortion of the sculpted object. This is normal as a result of forcing a sculpt map to load in some regions.

Caveats:
- All textures property of their creators, and cannot be placed in package. But creator script makes textured object to show you how it must looks like.
- Correct sit point already applied in creators script. If you want something more search marketplace for animations and multipose scripts.
- I have never had the following problems with my sculpt, but we are aware that this can happen: If the object continues to appear distorted, please force loading of the sculpt map by checking or unchecking the mirror and invert flags on the Edit -> Object Tab of the sculpt. If the problem continues, please check your LOD settings and your network connection to the SL server. If you don't know how to check these settings and connections, please ask your more-experienced friends for help.
- Mesh original creator unlike sculpts cannot be changed. It is how SL works.
- Mesh item requires mesh enabled viewers. Some very old viewers may not support mesh.

FAQ for new builders about what is sculpt map:
http://wiki.secondlife.com/wiki/Sculpted_Prims:_FAQ

You personal license allows:
- use mesh sculpt maps for building own creations as part of them;
- keep (not use) in 1(one) of yours alts,

You not allowed;
- To sell, share, gift, transfer this sculpt maps as images, UUID, content of object, part of texture packs or list to any other person;
- To give away full perm, or sale autocreated with scripts object without changing covering texture on it;
- To transfer through grids and use outside Secondlife, include any third party software.

Wish nice buildings.
yours NEKKA (Silk Aeon)

  • - precision shape, no flickering;
  • - LOD friendly, no distortion at distance;
  • - ANY regular texture compatible, uses multiface sculpts technology;
  • - shine-resistant, ideal metal reflective as at regular prims;
  • - creator script included, creates FULL PERM 3D shape with yours name.
Average rating: full star full star full star full star full star
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Great :O)
full star full star full star full star full star Posted June 30, 2012 by Sapphy Rotaru

As with every sculpt I buy from this merchant, the quality is outstanding :O)

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