- precision shape, no flickering;
- LOD friendly, no distortion at distance;
- ANY regular texture compatible, uses multiface sculpts and mesh;
- shine-resistant, ideal metal reflective as at regular prims;
- creator script included, creates FULL PERM 3D shape with yours name for sculpt.
Thank you for yours carefully reading notecard and yours personal license of using.
This is NOT FINAL PRODUCT, It is just 3D model (shape). You may need to texture or script it.
Package includes:
- 1 full perm (no mod*/copy/transfer) sculpt map(s);
- 3 (no mod, copy, no transfer) creator script(s);
- 1 ful perm (mod/copy/transfer) 0.6 LI multiface mesh version;
- read me;
*full perm because no mod on sculpt no how influence permissions of yours or any others objects.
Notes:
This package updated with mesh version of this table. It is absolutely the same to sculpt, but cost 0.6LI in current size, so 2 linked table at current size will take 1 prim from yours land. For bigger sizes better to use sculpt version. Mesh version behaves like mesh and may increase or decrease cost of prims depends on it size. Sculpt version always stays 1 prim. Mesh version can reduce details on long distances, while sculpt stay details even at longest distances.
Sculpt version is very simple sculpt map. It is table. I specially made it for a promo price to introduce technologies that use in MOST of MY sculpt maps that available at store, to show you difference.
1. It is shine-resistant sculpt map. No other creators suggest you such sculpt map.
This technology allows you to set shininess to high and sculpt object will stay ideal metal flat surface reflective as it would be made with regular prims. By default sculpts with shininess become looking "chewed" with shadows and reflection on very random places.
(If you want to look how it works you need to use script from this package named "1 prim simple table promo metal");
2. This sculpt maps is planar texturing compatible in addition to default texturing.
If you will use planar on any sculpt map without planar texturing compatible technology, texture that covers sculpt map will be distorted in very random places. With this technology it will never distorted on any angle, absolutely the same as it would be built with regular prims.
(If you want to look how it works you need to use script from this package named "1 prim simple table promo planar");
3. Fast loading. This sculpt map not uses any alpha layers so it is reduced size and due of special structure of sculpt map it is very LOD friendly, that makes it not distort at distance.
(You can use any script from this package, It uses only one sculpt that included in this package but has different textures, way of texturing and shininess);
4. This sculpt map compatible with ANY regular texture and any size that you may have in inventory. It means there are no required to create special textures like at other sculpts, you just need to apply texture on this like at regular prim. This makes resolution of quality much better then if that would be made with special texture. As you can tile regular texture to get perfect result, while special texture uses additional resources of a sim and usually very big size and can be set only with 1x1 UV while regular textures can be set to repeat up to 1000x1000 times per surface.
5. This sculpt maps is compatible with multiface sculpts. While it is not official supported by Linden Lab and you not able to make it any viewer, there are a trick how to make such sculpts. And created multiface sculpts can be seen perfect in ANY viewer. This technology allows to separate texture cover of a table and other part of table with ANY regular texture.
This is a very option, and I do not give any support and consultation about this. You can find free lessons in Second Life in building groups about how to create multiface sculpts (Additional info in my profile->picks->technology).
This product comes on a promo price and has no any back support. You may only ask me in IM to resent you item, if delivery was broken, sorry. License of using are written below.
Use Instructions:
Mesh version just rez.
For sculpt use included in package script(s).
1. Create a prim.
2. Drag the script to the contents of the newly created prim. Done.
FAQ for new builders about what is sculpt map:
http://wiki.secondlife.com/wiki/Sculpted_Prims:_FAQ
You personal license allows:
- use mesh and sculpt maps for building own creations as part of them;
- keep (not use) in 1(one) of yours alts,
You not allowed;
- To sell, share, gift, transfer content of package as images, UUID, content of object, part of texture packs or list to any other person;
- To give away full perm, or sale autocreated with scripts object without changing covering texture on it;
- Use export tools, transfer through grids and use outside Secondlife.
Wish nice buildings.
yours NEKKA (Silk Aeon)
- - precision shape, no flickering;
- - LOD friendly, no distortion at distance;
- - ANY regular texture compatible, uses multiface sculpts and mesh technology;
- - shine-resistant, ideal metal reflective as at regular prims;
- - creator script included, creates FULL PERM 3D shape with yours name for sculpt
NICE
I needed a metal table for project and this is perfect. Also, almost free! Thanks.
Perfect
Well made low prim excellent price. It's easy to texture. I can find nothing bad to say about it.
Great product and price
these are great and of course the price is also.
very nice
a good product all the way around: nice texture, simple instructions, 3 creator scripts, and most importantly, good LOD -- does not fall apart at a distance.
Great :O)
Excellent quality sculp, all I have from this creator are top quality & easy to use.
Highly recomended