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0.5-1 prim full perm "Door Type.Village" mesh + sculpt map, any texture Version 4.0

0.5-1 prim full perm "Door Type.Village" mesh + sculpt map, any texture
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Thank you for yours carefully reading notecard and yours personal license of using.
This is NOT FINAL PRODUCT, It is just 3D model (shape). You may need to texture or script it.

Package includes:
- 1 full perm (no mod/copy/transfer) sculpt map(s)*;
- 1 (no mod, copy, no transfer) creator script(s);
- 1 full perm(mod/copy/transfer) 0.69LI multiface mesh version;
- read me;
- 1 (mod/copy) _door_settings notecard for "X-Y-Z-axes Smooth Door Script No Hinge" (sells separately at marketplace).
*full perm because no mod on sculpt no how influence permissions of yours or any others objects.

Notes:
This is 1 prim door, I named it type.village cause of see it using in village, western, medieval themes.
This 1 prim door includes handle as rings from each side of the door, and hinges.
This sculpt map is shine-resistant, it means you can set it to highest shininess and it still will not become "chewed". Also add some volume effect if set shininess.
Both doors compatible with ANY regular texture, so not requires to create special one.
Sculpt in addition to default way of texturing compatible with Planar texturing. It allows to set one texture all over a sculpt map as monolith, not really useful thing in this case but you have this option with this sculp

Mesh version of door has custom made LOD, so no mess even on high distances, it cost 0.69 LI (at current size) so 2 linked doors will be only 1 prim from yours land.

While mesh in mostly preferable in all cases, sculpt version has own pros.
It will stay 1 prim even at biggest 64x64x64 size while mesh version can take 4-10 prims from yours land on huge sizes. In current relative to normal human size it is as claimed 0.69LI for mesh. Mesh on the other side has 6 faces to texture.

While visually it is the same shape, it has different default rotation. For sculpt it is default zero, for mesh it is 90 degrees X rotation.
What is it meant for you. As you noticed in package notecard named _door_settings. It is for script that will work with any door without hinges like this. Notecard already have all adjustments set to sculpt, While mesh has own notecard inside object. You may see difference.

How to (for sculpt):
- Create prim.
- Drag the script to the contents of the newly created prim.
DONE.

Note: This will automatically create a ready-to-use object; fully textured, the right size, and with your name as Creator. The script will auto-delete from the prim upon completion, so you can not care about it. While the script runs, you may see some distortion of the sculpted object. This is normal as a result of forcing a sculpt map to load in some regions.

Caveats:
- All textures property of their creators, and cannot be placed in package. But creator script makes textured object to show you how it must looks like.
- This sculpt maps supposed to be working with texture repeats 256 and more. If yours viewer not able to set repeats like that please choose any third party viewer, or use texture repeats scripts.
- I have never had the following problems with my sculpt, but we are aware that this can happen: If the object continues to appear distorted, please force loading of the sculpt map by checking or unchecking the mirror and invert flags on the Edit -> Object Tab of the sculpt. If the problem continues, please check your LOD settings and your network connection to the SL server. If you don't know how to check these settings and connections, please ask your more-experienced friends for help.

FAQ for new builders about what is sculpt map:
http://wiki.secondlife.com/wiki/Sculpted_Prims:_FAQ

You personal license allows:
- use content of this package as part of yours own creation, for sale as soon as it is not full perm;
- keep (not use) in 1(one) of yours alts,

You not allowed;
- To sell, share, gift, transfer content of this package as images, UUID, content of object, part of texture packs or list to any other person;
- To give away full perm, or sale autocreated with scripts object without changing covering texture on it;
- To transfer through grids and use outside Secondlife.

Wish nice buildings.
yours NEKKA (Silk Aeon)

  • - precision shape, no flickering;
  • - LOD friendly, no distortion at distance;
  • - any regular texture compatible, no need special textures;
  • - creator script included, creates FULL PERM 3D sculpt shape with yours name.