G General

1 prim full perm "Door Type.Gates.Half" sculpt map, any texture Version 3.9

1 prim full perm "Door Type.Gates.Half" sculpt map, any texture
Details
Features
Contents
Reviews

- precision shape, no flickering;
- LOD friendly, no distortion at distance;
- any regular texture compatible, no need special textures;
- creator script included, creates FULL PERM 3D shape with yours name.

Thank you for yours carefully reading notecard and yours personal license of using.
Leaving good review at marketplace makes creators very happy,
This is NOT FINAL PRODUCT, It is just 3D model (shape). You may need to texture or script it.

Package includes:
- 1 full perm (no mod/copy/transfer) sculpt map(s)*;
- 1 (no mod, copy, no transfer) creator script(s);
- read me;
*full perm because no mod on sculpt no how influence permissions of yours or any others objects.

Notes:
This is 1 prim door, that is one of two doors required to have visual of gates. As it is sculpt you can just rotate it and get second mirrored door (hint, create two prims and link them, then creator script will make second door for you). This prim include handle as rings from each side of the door, and hinges.
This sculpt map compatible with ANY regular texture, so not requires to create special one.

NO, there are no script for working door inside. As this is sculpt door you need special door script to work with it, or use second prim as hinge. But I recommend this script for commercial use:
https://marketplace.secondlife.com/p/Script-for-builders-smooth-sculptmesh-door-rotation-Commercial-version/2405658

Use Instructions:
- This package contains scripts. To use the script, please carefully follow these steps.
1. Create a prim. (If you are very lazy to make a second door for gates mirroring and rotating this prim, you can rez one more prim. Link this two prims)
2. Drag the script to the contents of the newly created prim.

Note: This will automatically create a ready-to-use object; fully textured, the right size, and with your name as Creator. The script will auto-delete from the prim upon completion, so you can not care about it. While the script runs, you may see some distortion of the sculpted object. This is normal as a result of forcing a sculpt map to load in some regions.

Caveats:
- All textures property of their creators, and cannot be placed in package. But creator script makes textured object to show you how it must looks like.
- This sculpt maps supposed to be working with texture repeats 256 and more. If yours viewer not able to set repeats like that please choose any third party viewer, or use texture repeats scripts.
- I have never had the following problems with my sculpt, but we are aware that this can happen: If the object continues to appear distorted, please force loading of the sculpt map by checking or unchecking the mirror and invert flags on the Edit -> Object Tab of the sculpt. If the problem continues, please check your LOD settings and your network connection to the SL server. If you don't know how to check these settings and connections, please ask your more-experienced friends for help.

FAQ for new builders about what is sculpt map:
http://wiki.secondlife.com/wiki/Sculpted_Prims:_FAQ

You personal license allows:
- use sculpt maps for building own creations as part of them;
- keep (not use) in 1(one) of yours alts,

You not allowed;
- To sell, share, gift, transfer this sculpt maps as images, UUID, content of object, part of texture packs or list to any other person;
- To give away full perm, or sale autocreated with scripts object without changing covering texture on it;
- To transfer through grids and use outside Secondlife.

Wish nice buildings.
yours NEKKA (Silk Aeon)

  • - precision shape, no flickering;
  • - LOD friendly, no distortion at distance;
  • - any regular texture compatible, no need special textures;
  • - creator script included, creates FULL PERM 3D shape with yours name.