G General

0.6-1 LI "Air Floating Crystal Lamp" scripted, any texture (mod, copy) Version 5.0

0.6-1 LI "Air Floating Crystal Lamp" scripted, any texture (mod, copy)
Details
Features
Contents
Reviews

- precision shape, no flickering or broken angles;
- LOD friendly, no distortion at distance;
- ANY regular texture compatible, no need special textures;
- shine-resistant, ideal metal reflective as at regular prims;
- ready for personal use.

Thank you for yours carefully reading notecard and yours personal license of using.
Leaving good review at marketplace makes creators very happy,
This is FINAL PRODUCT,

Package includes:
- 1 (mod/copy/NO transfer) 0.6 LI air floating 1 crystal lamp;
- 1 (mod/copy/NO transfer) 1 LI air floating 2 crystal lamps;
- read me;
*may looks as no modify in yours inventory, but it is how SL shows complex permissions, inside lamps no modify script that is why. After you rez. you able to modify lamps to yours taste.

Notes:
Air floating crystal lamp is multiface mesh object in very simple shape. Each lamp is 0.6 LI it means it takes less then 1 prim from yours land, when linked, (That is why in package object named 2 crystal lamps). But as parcel count 1 as lowest number of prims, each one lamp rezzed separately will cost 1 prim. so smart to use them linked as second object 2 crystal lamps from package (1 lamp = 1 prim, 2 lamps = 1 prim, 3 lamps = 2 prim, 4 lamps =2 prim, 5 lamps = 3 prim, e.t.c.). Stays the same detail even at highest distances.

Lamp floating with up down animation in air with some pulsing light effect.

Lamps have glass reflection effect, but can be seen only with Advanced Lighting Model enabled in yours viewer graphics settings.

How to:
Rez, Done.
If you need to change color touch, no menus appears just click again. One of colors is black that is a state where lamp is off. Only owner can touch to change color.

Customization:
You can texture with any texture you have or will have in inventory, no need any special one.
If may be resizable to very big sizes 64 x 64 x 64 and still stay 0.6 LI per lamp. Stays the same detail even at highest distances. (Lamp has custom physics model, so on big sizes it may works as skybox for example. but this is optional feature)
Lamps scripted with the same custom written by me script. It works on touch. Touch changes through color list.

You may link as many lamps together, just remove scripts from them. You only need a script on one of lamps to control others. And once you select color and not wish to change it later, you even can delete last script at all. It continue working.

Caveats:
- BE VERY ATTENTIVE when trying to position separate lamps in 2 lamps object, it is how SL reacts when you moving object while object floating.
- Script using optimizations and works only when you touch it, no any work on background at other time. But what is nice once you select color you may delete script at all and yours lamp continue floating, pulsing and sound reacts on pushing it.
- Do not link lamp to any other NOT lamp object. otherwize that not lamp prims will behave like it would be lamp. the same if you link lamp to other prims. other prims will float too, and cannot be stopped even unliked even removed script.
- No, you cannot stop floating.

You personal license allows:
- use this object for personal use;

You not allowed;
- To sell, share, gift, trying to transfer this package or it contains as images, UUID, content of object, part of texture packs or list to any other person (for gift you can use marketplace to buy for person you need with direct delivery to him/her);
- To change permissions and giving it away;
- To transfer through grids and use outside Secondlife;
- to ask me for any modification as I left you modify and copy permission.

Wish you perfect second life.
yours NEKKA (Silk Aeon)

  • - precision shape, no flickering or broken angles;
  • - LOD friendly, no distortion at distance;
  • - ANY regular texture compatible, no need special textures;
  • - shine-resistant, ideal metal reflective as at regular prims;
  • - ready for personal use.