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1-2 prim "Wind Mill w Rotation Wind Blades" any texture (mod, copy) Version 4.1

1-2 prim "Wind Mill w Rotation Wind Blades" any texture (mod, copy)
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- precision shape, no noticeble flickering;
- LOD friendly, no distortion at distance;
- ANY regular texture compatible, uses multiface sculpts technology;
- shine-resistant, stays flat reflective where possible;
- ready for personal use.

It is FINAL product, not sculpt map.

Package includes:
- 1 (mod copy no transfer) 1 prim decorative mill;
- 2 (mod/copy/NO transfer) 2 prim decorative mill with rotating wheel.
- read me.

Notes:
Yes all you see at picture is only 1 prim. 1LI, not mesh, no temp rezzers, Just 1 prim sculpt.
By several requests in package add 2 prim version with rotating wheel. Now you can choose which version to use. Static 1 prim, or working 2 prim.
Clicking wheel on 2 prim version make wheel stop or start with sound.
It has in name "decorative" because wind blades not rotates, door not opens, thought inside I made simple area if you will peek inside with cam.
It names Type.002 cause I already made before 1 prim mill (it is part of 4 prim wind mill type.001)

Unlike many other 1 prim sculpts, this one multiface sculpted so not need any special texture, and not limits you in using only that one I used. You can uses absolutely ANY you have in inventory. So this lantern uses:
- 1 texture for wood part;
- 1 texture for roof parts );
I am leaving you option to modify it the way to suit yours needs, so you can easily replace the way it textured to the way you like.
Be sure you select face first (roof or any wood part) to separately change texture. If you not familiar with this basics, ask yours more experienced friends how to texture different faces on prim (side on cube for example. it is absolutely the same).

Caveats:
- Do not change building block type. otherwise multiface will be broken. If you did that, just rez fresh copy from yours inventory;
- Do not use any phantom child script. it will brake multiface too.

P.S.:Multiface sculpts works fine in any viewer, and have no difference as only have more then one face to texture.
Information about that can be get in building groups around SL. or just google. I am not giving any consultation on how to make such sculpt, sorry.

-=^_^=-
NEKKA (Silk Aeon)

  • - precision shape, no noticeble flickering;
  • - LOD friendly, no distortion at distance;
  • - ANY regular texture compatible, uses multiface sculpts technology;
  • - shine-resistant, stays flat reflective where possible;
  • - ready for personal use.