- precision shape, no flickering or broken angles;
- LOD friendly, no distortion at distance;
- ANY regular texture compatible, uses multiface sculpts technology;
- requires invisible/support prim;
- creator script included, creates FULL PERM 3D shape with yours name.
Thank you for yours carefully reading notecard and yours personal license of using.
This is NOT FINAL PRODUCT, It is just 3D model (shape). You may need to texture or script it.
Package includes:
- 1 full perm (no mod/copy/transfer) sculpt map(s)*;
- 1 (no mod, copy, no transfer) creator script(s);
- read me;
*full perm because no mod on sculpt no how influence permissions of yours or any others objects.
** if you happenes to have (mod, copy) version of this bridge you ll see difference, for mod, copy used simple bridge mesh instead of invisible support prim. I am yet configuring in mind more convinient way for making creator script that allows to use and sculpt and mesh (as mesh cannot be simple replicated from new prim). Until that time this package will not be update with mesh prim, but you can contact me I ll sent you that mesh prim for free.
Notes:
Long time ago I were traveling across Caledon/Babbage sims (most famous steampunk sims in SL). Found the close to current item or even the same shape bridge. Was wondering how much prims it took, and wondered it was pretty much for such easy looking bridge. So that was a reason to make this bridge. That time I did this bridge that is only 1 sculpt prim (+ 1 prim support) but was waiting when mesh will be enable to check if it can be done lower then 2 overall prims for working bridge. This days I tried and mesh version of a bridge took 4 prims for the same size, and of course mesh version would increase number of prims using by bridge if size will be bigger. So I decide to release SCULPT version of bridge that is NOT depends on resizing it and always will take only 1 prim from yours land (+1 prim for support)
This sculpt maps compatible with ANY regular texture compatible. It means it not requires any special premade ones, you can use ANY you have in inventory.
OPTION: To those who familiar with multiface sculpts, this sculpt compatible with 2 faces per sculpt. Second face is to texture separately road part of a bridge. (It is option and not official supports by LL the same as not by me. Feel free to google about multiface sculpts), For those who purchased "nekka 2 faces per sculpt" license, this item is shine-resistant on applying it on sharp shape from package. It means it will be ideal metal reflecting as it would be built with regular prims when shininess to any level.
Use Instructions:
- Create 1 or 4 prims. (if 4 finished item still will be only 2 prims from yours land)
- Link them.
- Drag and drop new copy of this script from inventory on linkset.
Note: This will automatically create a ready-to-use object; fully textured, the right size, and with your name as Creator. The script will auto-delete from the prim upon completion, so you can not care about it. While the script runs, you may see some distortion of the sculpted object. This is normal as a result of forcing a sculpt map to load in some regions.
Caveats:
- All textures property of their creators, and cannot be placed in package. But creator script makes textured object to show you how it must looks like.
- After script done it work you will have 2 prims, 1 prim is sculpt bridge, and second prim is support prim made from regular prim, this prim made just to show how you can decorate bridge instead of just using invisible prim that requires to ANY complex sculpt bridges.
- I have never had the following problems with my sculpt, but we are aware that this can happen: If the object continues to appear distorted, please force loading of the sculpt map by checking or unchecking the mirror and invert flags on the Edit -> Object Tab of the sculpt. If the problem continues, please check your LOD settings and your network connection to the SL server. If you don't know how to check these settings and connections, please ask your more-experienced friends for help.
FAQ for new builders about what is sculpt map:
http://wiki.secondlife.com/wiki/Sculpted_Prims:_FAQ
You personal license allows:
- use sculpt maps for building own creations as part of them;
- keep (not use) in 1(one) of yours alts,
You not allowed;
- To sell, share, gift, transfer this sculpt maps as images, UUID, content of object, part of texture packs or list to any other person;
- To give away full perm, or sale autocreated with scripts object without changing covering texture on it;
- To transfer through grids and use outside Secondlife.
Wish nice buildings.
yours NEKKA (Silk Aeon)
- - precision shape, no flickering or broken angles;
- - LOD friendly, no distortion at distance;
- - ANY regular texture compatible, uses multiface sculpts technology;
- - requires invisible/support prim;
- - creator script included, creates FULL PERM 3D shape with yours name.