Thank you for yours carefully reading notecard and yours personal license of using.
This is NOT FINAL PRODUCT, It is just 3D model (shape). You need to texture it and script.
Package includes:
- 3 (no mod*/copy/transfer) full perm sculpt maps;
- 1 (no modify/copy/no transfer) builder script;
- read me;
*no mod on sculpt map not influence full permissions of 3D object built with it.
Notes:
Package contains 3 sculpt maps. 1 sculpt map is wall with 3 arched windows, 1 sculpt map is wall with 3 square windows, 1 sculpt is only arc. That made to give you various options, from convenience of texturing to reduce number in buildings. Was built in thinking of monastery, Gothic, castle themes.
All sculpts maps are ANY regular texture compatible. It means you does not need any shadow. UV maps, wasting time on creating special textures. Just use ANY you have in inventory, that will suit yours taste.
This sculpt maps using shine-resistant technology. It means they could be set to high shininess and it will stay ideal flat reflective as it would be built with regular prims. Sculpts without this technology become "chewed" if set shine to any level.
This sculpt maps working with PLANAR texturing. although window without arc can look better with Default texturing too (use script named " ... window default..."). Please note this as on resizing, using PLANAR you will need to adjust texture tilling on eye until you will satisfy with result (hint, check in edit mode "select face" so white borders of helping lines allows you to see clear edges of textures). Planar textures tilling can use very small digits like 0.0234 or opposite very big depends on size.
You will find also 2 scripts for arc only making. Difference only in stitching type for sculpt. While 005.0 using torus stitch and looking like arc, 005.1 uses sphere stitch so gives you illusion of wall with arc framed in it.
For yours convenience all sculpt prims reproduces with one builder script. While complete monastery RUINs will be 6 prims, you need only 4 prims to create all sculpt prims from this package. (building with roof and doors on picture is around 12 prims, can be build with builder script too, follow script instructions)
1 prim just regular floor prim;
2 prims = 1 prim + sculpt wall w 3 half sphere arcs;
3 prims = 2 prims + sculpt wall w 4 square arcs;
4 prims = 3 prims + sculpt big arc wall;
5-6 prims = 4 prims + 2 sculpt big arcs;
12 prims = complete building on picture with roof, ceil, doors etc.
big arc and big arc wall the same sculpt, just using different type of stitch (sphere vs torus)
How to:
- Create 2-6 prims.
- Link them.
- Drag and drop script on to newly created linkset.
Done.
Note: This will automatically create a ready-to-use object; fully textured, the right size, and with your name as Creator. The script will auto-delete from the prim upon completion, so no need to worry about its removal. While the script runs, you may see some distortion of the sculpted object. This is normal as a result of forcing a sculpt map to load in some regions. After script auto-removes from the content of the prim, your new object is ready.
Caveats:
- All textures property of their creators, and cannot be placed in package. But creator script makes textured object to show you how it must looks like.
- This sculpt maps supposed to be working with texture repeats 256 and more. If yours viewer not able to set repeats like that please choose any third party viewer, or use texture repeats scripts.
- I have never had the following problems with my sculpt, but we are aware that this can happen: If the object continues to appear distorted, please force loading of the sculpt map by checking or unchecking the mirror and invert flags on the Edit -> Object Tab of the sculpt. If the problem continues, please check your LOD settings and your network connection to the SL server. If you don't know how to check these settings and connections, please ask your more-experienced friends for help.
FAQ for new builders about what is sculpt map:
http://wiki.secondlife.com/wiki/Sculpted_Prims:_FAQ
You personal license allows:
- use sculpt maps in own creations for own use and selling as part of yours creation as soon as it is not full perm;
- keep (not use) in 1(one) of yours alts,
You not allowed;
- To sell, share, gift, transfer this sculpt maps as images, UUID, content of object, part of texture packs or list to any other person;
- To give away full perm, or sale autocreated with scripts object without changing covering texture on it;
- To transfer through grids and use outside Secondlife.
Wish nice buildings.
yours NEKKA (Silk Aeon)
- - precision shape, no flickering;
- - LOD friendly, no distortion at distance;
- - ANY regular texture compatible, no need special textures;
- - shine-resistant, stays flat reflective where possible;
- - creator script included, creates FULL PERM 3D shape with yours name.
Works great!
This contains sculptmaps and scripts. You make a sculpted prim with the sculptmap, then add the script, and it snaps into a solidly built and very detailed wall. Amazing for the price!