Thank you for yours carefully reading notecard and yours personal license of using.
This is NOT FINAL PRODUCT, It is just 3D model (shape). You need to texture it and script.
Package includes:
- 3 (no mod*/copy/transfer) full perm sculpt maps;
- 1 (no modify/copy/no transfer) builder script;
- read me;
*no mod on sculpt map not influences full permissions of 3D object built with it.
Notes:
Main here is sculpt map that is Cathedral Arc Wall with Columns.
But for convenience of texturing also the same sculpt map were split on two, Cathedral Arc and Cathedral Columns.
All sculpts maps are ANY regular texture compatible. It means you don't need any shadow. UV maps, wasting time on creating special textures. Just use ANY you have or may have in inventory, that suits yours taste.
Compatible with planar texturing as well. although columns part not works perfect with it. Using shine-resistant technology. It means they could be set to high shininess and it will stay ideal flat reflective as it would be built with regular prims. Sculpts without this technology become "chewed" if set shine to any level.
For convenience and as bonus builder script does construction of whole Cathedral building using all this sculpt maps. so you may unlink and use them way you wish. Overall is 13 prims.
Cathedral Arc sculpt has two options, depends on stitch (Sphere or Torus) It will have wall or now.
How to:
- Create prim.
- Drag and drop selected script on to newly created prim.
DONE.
Note: This will automatically create a ready-to-use object; fully textured, the right size, and with your name as Creator. The script will auto-delete from the prim upon completion, so you can not care about it. While the script runs, you may see some distortion of the sculpted object. This is normal as a result of forcing a sculpt map to load in some regions.
Caveats:
- All textures property of their creators, and cannot be placed in package. But creator script makes textured object to show you how it must looks like.
- This sculpt maps supposed to be working with texture repeats 256 and more. If yours viewer not able to set repeats like that please choose any third party viewer, or use texture repeats scripts.
- I have never had the following problems with my sculpt, but we are aware that this can happen: If the object continues to appear distorted, please force loading of the sculpt map by checking or unchecking the mirror and invert flags on the Edit -> Object Tab of the sculpt. If the problem continues, please check your LOD settings and your network connection to the SL server. If you don't know how to check these settings and connections, please ask your more-experienced friends for help.
FAQ for new builders about what is sculpt map:
http://wiki.secondlife.com/wiki/Sculpted_Prims:_FAQ
You personal license allows:
- use content of this package as part of yours own creation, for sale as soon as it is not full perm;
- keep (not use) in 1(one) of yours alts,
You not allowed;
- To sell, share, gift, transfer content of this package as images, UUID, content of object, part of texture packs or list to any other person;
- To give away full perm, or sale autocreated with scripts object without changing covering texture on it;
- To transfer through grids and use outside Secondlife.
Wish nice buildings.
yours NEKKA (Silk Aeon)
- - precision shape, no visible surfaces flickering;
- - LOD friendly, no distortion at distance;
- - ANY regular texture compatible, multiface sculpts compatible;
- - shine-resistant, stays flat reflective where possible;
- - creator script included, creates FULL PERM 3D shape with yours name.
Just perfect !
Excellent quality, great texture and rendering, and many possibilities of use.