G General

1 prim full perm "Border Fences" sculpt maps Versión 4.1

1 prim full perm "Border Fences" sculpt maps
Detalles
Funciones
Contenidos
Reseñas

- very good shape, no noticeble flickering;
- LOD friendly, no distortion at distance;
- ANY regular texture compatible;
- shine-resistant, ideal SHININESS as it would be build with regular prims;
- can be combined in different forms and using;
- creator script included, creates 3D shape with yours name as creator.

Thank you for yours carefully reading notecard and yours personal license of using.
This is NOT FINAL PRODUCT, It is just 3D model (shape).

Package includes:
- 2 full perm sculpt map(s) (NO MOD/copy/trasfer);
- 2 creating script(s) (no mod, copy, no transfer);
- read me;

Notes:
One more fences. 1 sculpt map is reduced polygons sculpt map
Second is standard polygons but uses shine-resistant technology, that allows you set FULL SHININESS with ideal flat refelctions as how it would be built with regular prims. Also it allows to use PLANAR texturing (by default for second sculpt map script) that gives new way of looking at object, AND with PLANAR great works also BUMPINESS (by default set at second sculpt map script_ at this sculpt map that allows to have VOLUMED surfaces depending on the texture. To compensate loosing of light setting more shininess at second sculpt map script by default set GLOW to 0.02. Set it 0.00 if you do not like light blur around object.

Use Instructions:
- This package contains scripts. To use the script, please carefully follow these steps.
1. Create a prim.
2. Raise this newly created prim to approximately 2 meters above the ground (or above the platform upon which you are standing).
3. Drag the script to the contents of the newly created prim.

Note: This will automatically create a ready-to-use object; fully textured, the right size, and with your name as Creator. The script will auto-delete from the prim upon completion, so no need to worry about its removal. While the script runs, you may see some distortion of the sculpted object. This is normal as a result of forcing a sculpt map to load in some regions. After script auto-removes from the content of the prim, your new object is ready.

Attention:
I have never had the following problems with my sculpt, but we are aware that this can happen: If the object continues to appear distorted, please force loading of the sculpt map by checking or unchecking the mirror and invert flags ont the Edit -> Object Tab of the sculpt. If the problem continues, please check your LoD settings and your network connection to the SL server. If you don't know how to check these settings and connections, please ask your more-experienced friends for help.

If you purchased a package containing more than one script, simply create another prim by repeating the above-described cycle.

You personal license allows:
- use sculpt maps in own creations for own use and selling;
- keep in 1(one) of yours alts.

You not allowed;
- To sell, share, gift, transfer this sculpt maps as images, UUID, content of object, part of texture packs or list to any other person;
- To give away full perm part of yours creation that contains this sculpt map. you need to select one of the next premissions, or no copy, or no modify, or no transfer;
- To transfer through grids and use outside Secondlife.

Wish nice buildings.
yours NEKKA (Silk Aeon)

  • - very good shape, no noticeble flickering;
  • - LOD friendly, no distortion at distance;
  • - ANY regular texture compatible;
  • - shine-resistant, ideal SHININESS as it would be build with regular prims;
  • - creator script included, creates 3D shape with yours name as creator.