Hello,
If you want to make an elevator, a transporter, a carnival ride or a carrier, this is the FULL PERMS script you need.
Make people tour your world on a cloud, a carpet, or any other object you can think up.
Go to my in-world shop to get this product at a discounted price:
http://maps.secondlife.com/secondlife/INFINITA/76/170/23
Rez an object (single prim, sculpted prim, a set of linked prims, whatever you want), put in this script, set the waypoints and go.
When an avatar sits on it, a countdown starts and at the end of the countdown, the tour begins (countdown can be turned off).
Positions and rotations are stored, and the object smoothly moves and rotates from one point to another.
When the tour is over, the avatar is unseated (multiple avatars are no problem) and the item automatically returns to its starting position.
Have your visitors enjoy a ride they will never forget.
When you move the object's starting position, the complete tour moves with it.
So you can sell the tour with any build you make.
Super easy to setup, FULL PERMS and a complete manual is included.
Enjoy,
DisQ Hern.
Extra: A FULL PERMS script that triggers when the tour starts and when it ends.
You can put whatever you like in there.
Have it say something, burst out a load of particles or make it play a sound for example.
- Carrier script
- Full manual
- TriggersOnStartAndEnd script
THIS is an AMAZING piece of scripting..!!
Easy to use, and a wonderful and meticulous script for using with TOURS on your SIM. Just remember, that after you move your object (or boat), you remember to click on the "Set Keyframe" tab to SET that position. Then keep going, and EACH time....hitting (clicking on) the TAB that says "Set Keyframe". After you have finished, and you reach your final destination, click "Set Keyframe" and then click go back in and click "DONE...!! The object (or boat) goes right back to the beginning for each rider to enjoy..!! Very well done, INDEED..!! Definitely worth the $Lindens for this item..!!! Thank you SO much...!!!
It works! It takes a while to learn to set up good tours.
It works! It takes a while to learn to set up good tours. I like the outcome. I have used it many times. I usually make a prim, build the tour into that prim, then attach the ride object to the tour prim. It usually works well. (It does not like being attached to a large prim count object. It occasionally adds a lot to the prim count of the object) I am extremely happy with the script.