5 LI Oak with seasonal texture changer - OPQ Oak 01q
+ 5 land impact
+ Class BCD plant - detailed enough to be seen up front but still low enough in land impact and lag to work as background
+ 14 m tall
+ Texture changer with 15 seasonal foliages and 8 different bark textures
+ With sit positions in the canopy
+ LoD resistant - looks great at any view distance even with standard (medium) graphics settings
+ Very low lag
+ Copy/Modify
---
The OPQ Oak 01q with its lovely chunky, slightly curved trunk is one of the more elaborate models in our Oak 01 series, detailed enough to work as a foreground tree, and it's still only 5 LI!
---
-*- Building a Greener Second Life -*-
At OPQ we have a vision: A Second Life covered with lovely, lush vegetation. That's not possible with traditional SL plants because they are too prim-heavy and too laggy to be used in large quantities. We decided to do something about that and we have SL's no. 1 expert in content efficiency. An OPQ plant is typically between half and a quarter of the land impact and lag of a similar plant from another brand. That means you can have a lot more plants on your land.
We have also developed a classification system to help you decide which plants are the most suitable for which purpose: Detailed Class A and B plants in the foreground, less laggy Class C and D plants for the bulk of your vegetation and ultra low lag/LI Class E plants for the background. You can use the "Search this Store" function to search for the various classes. Or you can ignore it if you like - even our Class A plants tend to be less laggy than regular SL bakcground vegetation.
---
-*- No need to adjust your viewer! -*-
OPQ meshes are made to look good with any standard graphics setting on any viewer and there is no need to lag your computer down with those high RenderVolumeLODFactor settings lesser mesh makers recommend.
LoD (Level of Detail) is all about how much details are kept when an item is seen from a little bit of distance. Many SL makers cheat by making meshes with very poor LoD. That's why you often see items in SL breaking down into ugly shapes or even disjointed triangles. Sometimes they tell you to "increase your LoD factor" to compensate for the poor quality of their builds. What they don't tell you, is that increasing the LoD factor also increases the lag significantly.
At OPQ we *never* cheat that way. Our meshes are made to look good even from far away. After all, what good is a lovely big landscape if you can't actually see it?
(There's no need for ALM ("Advanced Lighting Mode") either but unlike the LOD factor which is only to compensate for poorly made mesh, ALM does improve the look of everything if your computer can handle it.)
---
-*- Reviews and feedback -*-
At OPQ we take pride in delivering the highest possible quality products for Second Life. Mistakes do happen though and if you feel what you bought doesn't fit the description or what you should expect, please contact ChinRey Resident or TessJL Resident and we will try our best to correct any mistakes we may have made.
If you don't receive anything at all, it's because of some error in the Marketplace software and out of our control. But it's easy to correct. Just give us the order no. and the date of purchase and we'll send you a copy of the package.
If you like what you bought, please leave a positive review! It only takes a minute and is highly appreciated! ^_^
- Class B Plant
- Class C Plant
- Class D Plant