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[:AT:] Fluorescent Lights Version 1.0

[:AT:] Fluorescent Lights
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A set of fluorescent lights, for scifi and modern scenes, with a powerful API and configurator system behind it!

Two different types of fluorescent lights are included:
A rusty worn out one without a cover
A bulkier modern style with a glass cover

You can unlink the rods it hangs from if you wish to mount it directly on a ceiling or wall.

This light works with ATLS Lighting System, it is a very versatile and customisable system.
The API for this is included, in a seperate notecard.

but first, the simple things!

*Setting lights up with switches*
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Rez as many lights you like, set their description to anything as long as its same throughout the lights, this identifies them in a group.
Rez as many light switches you like also, and set their description to what you used on the lights.

With the descriptions, you mark a group of lights under the same id, you can make as many id groups as you like, with as many switches and lights in each group.

You can use the ATLS Configurator hud to configure groups of lights together

*How to use the ATLS Configurator!*
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Wear the HUD, click the box next to Light ID, enter the description you set for your lights and switches!
Now you are ready to manipulate these sets of lights!

The HUD is mostly for changing self explainatory light parameters, if you arent familiar with them heres a quick run-down

Light SRC Color: The color of the light emitted
Light Face On Color / Off Color: The color of the texture faces of the light emitting part of the fixtures
Light Intensity: The intensity of the light source. Range 1.0 - 0.0
Light Radius: The radius of the light emission in meters, this is how far the light will reach from the source. Range 0.0 - 20.0
Light Falloff: The intensity of the fall-off when the light's max range is close. Range 0.0 - 2.0
Glow: The ammount of glow on the texture faces of the light emitting part of the fixtures. Range 0.0 - 1.0

Still confused? Just toy around with these values and see how your light's behavior changes!
Also dont forget to turn on the light before messing around so you can see the changes, click the power toggle switch on the bottom of the HUD
There are two other toggle switches next to the power switch
Effects: Toggles the visual effects on the light fixture (color and glow)
Flicker On: Toggles wether or not to flicker the light when it turns on (useful for fluorescent-like effects)

The Reset Light button will reset the light scripts, and restores all settings to default.

If you want to configure another light, just click the Light ID box again, and type in a different description!

If you want to configure one particular light, or a certain group of lights within a defined description group, you'll have to change their descriptions to something else temporarily, then configure them.
When you are finished with that, you can change the description of these lights back to what it was.
The changes you have done will be retained, after you have changed the descriptions.
Now you have specially tuned lights with different settings still turning on with the same switches!

The ATLS Configurator also uses the ATLS API explained in the API notecard.

Happy thinkering!

See item in Second Life
  • Materials Enabled
  • ATLS Compatible
  • Projector Lights
  • Customisable light color, range, and more
  • Light Switch Included
Average rating: full star full star full star full star full star
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Functional, working
full star full star full star full star full star Posted October 24, 2024 by Mecha Dinosaur

Works as advertised. Works linked to a build. Keeps states and retains light group information when rezed from inventory or from a rezer object. HUD works with those conditions. I recommend these lights.

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Really well done.
full star full star full star full star full star Posted February 06, 2024 by Katrina Kungler

I grabbed this light and the switch thinking I would just rip the scripts out and put them in another light but.. I was won over, it looks so good. The flickering to turn on was just the cherry on top. Top notch, for real. So easy to set-up, too. If you happened to make more styles of lights, I would probably grab them in an instant.

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Easy And Customize-able.
full star full star full star full star full star Posted September 07, 2020 by itlnstln86

First off, the atmospheric lighting is just perfect. It works great with Windlight and illuminates an area without being too powerful. If you choose colors (and, with the RGB or hexadecimal options...you can literally choose ANY color) they give as much of a glow or falloff as you choose with the menu.

You can have any combination of lighting/groups and set them up easily (I have a game room with like 10 tables and have a different color hovering over each table. Set up in less than 20 minutes and most of that was picking a color. lol).

Superb scripting. Low prims. And tons of lighting options in one package. Highly, highly recommend.

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Wow - really good...
full star full star full star full star full star Posted February 02, 2020 by Ehawee Ravenhurst

...and very easy to set up.

The lights and the switch each have 1 Prim only.

I'm totally blown away :))

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Good buy
full star full star full star full star full star Posted August 01, 2019 by Styles Criss

Very useful and nicely built.

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Best light ever!
full star full star full star full star full star Posted May 11, 2019 by Lusifer Morningstar

Ok these are the best lights I ever bought in Second Life... Hands down! The realism and also the flickering they do when you turn on/off the switch adds to the realism. These lights are my new favorite possession of decorative items. Thank you for the awesome scripting and mesh work you did <3

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