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[A.W.] - THE RECKONING [BOX]

[A.W.] - THE RECKONING [BOX]
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This Item has a discount inworld.

THANK YOU FOR YOUR TRUST AND CONGRATULATIONS FOR YOUR PURCHASE!!!

**************THIS WEAPON IS COMPATIBLE WITH [A.W.] ANIMALS******************

THIS BOX CONTAINS:
- [A.W.] - THE RECKONING (zCS) v1.0 (~~ 25% DAGGER | ~~40/35% SWORD)
- [A.W.] - THE RECKONING (GM) v1.0 ----> (~~15% DAGGER (~~25% DAGGER or ~~40/35% SWORD for SIMs in stronger melee mode))
- [A.W.] - THE RECKONING SHEATH (Copy, Mod)
- [A.W.] - WEAPON CONTROLLER v3.9 (HUD)
- GESTURES DRAW/SHEATH
- [A.W.] - INTENTION'S STATEMENT (Notecard)
- [A.W.] - Copyright Disclaimer (Notecard)
- [A.W.] - README PLEASE - VERY IMPORTANT (Notecard)

Obs2: zCS Version: Only works in zCS Meter combats. GM Version: Works in zCS and GM Combat but some features like Locking the weapon when captured or bound is not operative in GM combat.

########## SHIELD ###########
To use Shield (that is located on your weapon sheath) just draw the weapon and during a fight press "Pg Down" or letter "C" (WASD).
Before use it, verify that the sims allow the shield in the weapons.
Shield is by default ON when weapon is drawn.

########### DRAW ############
SWORD:
/1 draw sword | Draw sword
/1 sheath sword | Sheath sword
/1 drawsheath sword | Draws or Sheaths the sword (E)

DAGGER:
/1 draw dagger | Draw dagger
/1 sheath dagger | Sheath dagger
/1 drawsheath dagger | Draws or Sheaths the dagger (F8)

TWO STANCES FOR DAGGER
/1 short | 2.0m range, 0.50s delay
/1 long | 2.35m range, 0.60s delay

THREE STANCES FOR SWORD
/1 short | 2.5m range, 0.55s delay
/1 medium | 2.65m range, 0.60s delay
/1 long | 2.8m range, 0.65s delay

########## UPDATES ###########

Your weapon will periodically check for updates, should an update be available the weapon will disable and you will be delivered the update (usually within a few seconds).

########## RESIZER ###########

The weapon comes with a built in resizer that activates by touch, letting you resize the weapon to the size of your choosing. You can safely delete this script when done to reduce your script count.

########## WEAPON'S FULL ANIMATION MODE - ANIMATE COMMAND ###########

Your weapon has a FULL ANIMATION MODE. When activated it changes the behavior of the avatar that carries the weapon. It activates all animations (draw, sheath, swings, stand...etc.....) depending on the weapon. To activate/deactivate it just type "/1 animate". You can fight in both modes the same way.

########## COMMANDS ###########

You can change the weapon settings by typing commands into your chat box whilst the weapon is drawn.

THE WEAPON COMES IN DAGGER MODE BY DEFAULT.

/1 status | Prints your weapons settings into local chat.

/1 range | Toggle between short/long ranges (Pickaxe/Sword).

/1 sword | Changes the weapon from "Dagger" ------>to------> "Sword". In fact it changes from a dagger to a sword with all corresponding parameters of sword (damage and delay ranges) **SWORD MODE**

/1 dagger | Changes the weapon from "Sword" ------>to------> "Dagger". In fact it changes from a sword to a dagger with all corresponding parameters of dagger (damage and delay ranges) **DAGGER MODE**

/1 damage | (Default: Sword) Switch between sword (40%) and pickaxe (35%) damage (Only for HONJO LONG)

/1 autofire | | (Default: Off) Autofire means you can hold down your mouse button without needing to lift it. to repetitively swing. It isn't recommended due to negative affects on the region.

/1 mouselook | (Default: Off) Only allows the weapon to fire in mouselook.

/1 sensitivity | (Default: 50%,) Higher sensitivity makes your weapon more sensitive to early clicks. Cycles 0%, 25%, 50%, 75%, 100%.

/1 animate | (Default: Off) Set the Full Animation Mode of your weapon. When set to ON stand, walk, run, swing, draw, sheath and jump animations will change to the weapon's AO. When OFF all animations are deactivated. (This depends on the type of weapon, some weapon only have standing animation)

/1 reset sword | Resets the weapon to default settings.

/1 reset dagger | Resets the weapon to default settings.

########## SECURITY ###########

The weapon comes with built in security and tamper protection that ensures the scripts cannot be moved outside the weapon and additionally that any projectiles cannot be fired by any other script.

########## SCRIPTING ACKNOWLEDGMENT ###########

THE RECKONING DAGGER HAS ONLY ONE FIGHTING SCRIPT RUNNING AT A TIME, THE OTHER ONE IS DEACTIVATED. WHEN IT CHANGES FROM ON TYPE OF WEAPON TO OTHER TYPE (Dagger to Sword, for example), IT SWITCHES FROM ONE SCRIPT TO ANOTHER, DEACTIVATING THE FIRST ONE. SO YOU ONLY HAVE 1 SCRIPT RUNNING AT A TIME.

########## AUTO SHEATH & LOCK ###########

The weapon will lock and sheath when you get downed, additionally the weapon will remain locked for the duration that you are unconscious regardless if you had the weapon drawn at the time of being captured.

See item in Second Life