Alchemist's Cellar
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The Alchemist's Cellar
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➊ Features:
The Alchemist's Cellar was made to be a simple stylized cellar.
Made with optimization in mind, totaling up to 7Li and a small
handfull of 512x512 textures.
Made with immersion in mind by including a seamless teleport system
that is easy to set up, and a sound system that plays a reverberated
version of the sounds when standing inside the cellar.
Teleport System:
To allow users to place the cellar anywhere, as opposed to having
to dig a hole in the ground to access it, we created a teleport
system that easily links up an entrance and a cellar skybox that
both can be placed anywhere on the sim independently.
Teleporting between these two is done seamlessly and automatically
through the use of Experience, fading the screen to black/white
and playing a fitting 'footsteps on wood' sound effect.
Door Control & Lock:
The doors can be opened either by clicking the entrance on the
entrance version, or the exit on the cellar skybox. Either action
will have an effect on both the entrance and the cellar, to make
it feel like you are truly stepping seamlessly through a cellar entrance.
The cellar entrance also has a lock and chains, allowing some one to
lock the doors shut, barring whomever might still be in the cellar from
exiting. This comes with an optional RLV zone script that even forbids
RLV enabled users from escaping, when the doors are locked.
Clicking a locked door from inside the cellar even emits a sound
and a visual nudge on the cellar entrance.
Sound System:
The sound effects of all actions shown above are different depending
on whether you are in- or outside the cellar. When inside, all sounds
have a reverberated effect to really drive home that realism.
Modify:
We believe a product set to no-modify is a product not worth buying.
Therefor we made the cellar modifyable and included the textures
in a texturebox. The cellar counts 5 Land Impact, and scales nicely
with the skybox where if the size is doubled, the Land Impact is 10.
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➋ Setup:
Setting up is as easy as rezzing a Cellar, and an Entrance.
Upon rezzing, these should pair up together, so there is no
need for editing any notecards or scripts.
Before the teleporter works however, you need to enable the
Experience on your land or parcel. You can easily do this at
the top left of your screen in your "About Land" settings.
[World > Parcel Details > Experiences > Add...]
(These instructions may vary slightly on some viewers)
Once the Experience is added, and the cellar and entrance
are paired up together, the teleporter should work!
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➌ RLV Zone:
The RLV script needs to be manually added to the
"Alchemist Cellar [Cellar]" in the root prim inventory for it to work.
When added, and the lock & chains on the entrance is clicked
to physically lock the door, anyone inside the cellar skybox who
has RLV Relay enabled, will have restrictions applied to them
until the cellar is unlocked again.
These restrictions include:
-Unable to double-click teleport.
-Unable to teleport using a landmark.
-Unable to teleport through tp invites from other users.
-Unable to sit on objects that are farther than 10m away.
-Unable to fly.
-Unable to zoom out camera further than 5m.
- Seamless Teleport System, place the entrance anywhere! No terraforming needed!
- Unique Immersive Sound Effects both inside and outside
- Skybox Cellar can be placed anywhere under or over your land
- Resizeable up to double the size within 10 Land Impact
- Can be locked and optionally restrict users with RLV
10/10
A fantastic little cellar that can work for a medieval sim or something else, very low prim and with the feature to let avatars teleport directly.