This is a completely new and improved product and is a major improvement from my last version. Updated as of November 11, 2012
Come to my store and pick up a 12 hour DEMO to try on your land first Free.
Over the past few years I have been creating artificial intelligence in second life. These seagulls have been a work in progress for over 3 years.
These gulls will choose to Fly, Walk, Peck, Swim, Stand, Float and even eat food. This works by reading your land environment they will live freely within it flying around Swimming or walking or doing what ever they want. rezz 4 or 5 of them in your land or as many as you feel comfortable with and they will always be doing different things.
Setup is simple you only need to drag and drop them from your inventory onto your land.
These birds are purely designed for ground level they will not function in skybox situations high above the ground as they need to read the land, water and buildings to make there navigation decisions.
Prim counts
The seagulls are 8 prims each or 8 LI.
The Seagull Feeding Vendor is 2 prim or 1 LI.
Options
The options have been made to allow you the best setup control with easy usability.
These can be set by clicking single clicks or holding your mouse button down for faster increments.
(Note you do not always need to have the HUD attached this HUD is only for general monitoring and setting options) You may only ever have to wear it once or twice.
Seagull Feeding Vendor:
This is a very user friendly food system that people can use to feed the seagulls. One of the very ingenious things about this is you do not need to have build enabled to allow people to feed the seagulls as the food is rezzed from the vendor giving the illusion that it is being rezzed from the users perspective.
I wanted this to be a very interesting enjoyable interactive experience watching how the seagulls eat and interact with the food and each other seems very realistic. Definitely worth a few lindens in exchange for the experience.
The seagulls do not need food to stay alive the feeding is purely for entertainment only.
Other features and things to know.
They have an automatic repositioning system so if they by chance become stuck in buildings or make a wrong decision at the parcel or sim corner they will automatically reposition them self’s back to the default rezzed location but this should be a rear occurrence.
There are only 2 scripts totaling 110kb per bird one for the main brain and decision maker and one for the prim animating. This makes for highly robust efficiently scripted resource friendly artificially intelligent birds.
As far as script time goes each bird will use between 0.009ms Min to 0.016ms Max witch is low considering what they do. Remember before checking script times make sure you give the seagulls about 2 minutes to settle down. Script times are always higher when first rezzed.
Physics time with 4 to 8 seagulls will use around 0.290ms witch is basically unnoticeable and will not have any impact on sim performance at all. So you will be able to have 8 rezzed with out causing any sim performance decrease at all. Don’t forget to come and pick up the seagull demo pack in my main store to test them out for a day before making the decision to buy you get 4 No copy birds and the HUD and the feeder to test for a day. See how they interact with your land and see how little resources they really use and most of all make sure you are happy with there performance and functionally.
Please download the pdf document for more detailed information.
Download instructions See item in Second Life View Video »- Fly
- Walk
- Swim
- Stand
- Float
Excellent Product
Wow, we sure have come along was in SL since the circulating birds squawking repetitive bird talk lol. You have done a fine job on these gulls. Greatly appreciate your efforts, really makes an ocean sim come alive. The sounds are very realistic and we have found throwing bread onto a deck or dock will cause a gathering just as it would in real life.... Without the bird poop. :)
Highly recommend these gulls....
Great Bird Attack
nicely done, only thing missing is sizing, they are kinda monsters =P
I love them
I love birds. I love seagulls. I loved these little guys, roaming my sim. Unfortunately, they caused major, major lag. I had 5 of them rezzed and it was very noticeable, so I had to take them down. Nonetheless, they are very nicely made and they are utterly cute.
Excellent Scripting, Sculpt, and Animations
This seems to be state of the art in free-flying birds.
Rez these and they roam your parcel on their own. I've rezzed a bunch. They fly realistically, land on the water, dive into the water.
They do fly against the side of my house, and where there are overhanging beams, it can take them a few tries to turn around. If your home has an overhanging porch or awning, they might become stuck there.
They will rez inside a house, and you can create your own "The Birds" scene that way!
Only issue I have is with the bird feeder, and dispenser. I have set a couple of the food out, and it does not attract the gulls, and it does not disapear either. Perhaps a bit more instruction on using that.
These sea gulls are darling!
They do tend to eat a fair amount of script time once in awhile, so I wouldn't recommend rezzing *too* many of them.
But, given their free flighty nature, any sea scape sim should have a few of these roaming the island!
These were definitely worth the purchase.
It simply doesnt work. I bought 3 of those. When they dont stuck in some corner, they stop after some days, and stay in the same place opening and closing the wings. Weird.