UPDATE: The full release changed the name of the eye prim. Oopsie. This will now look for a prim with "Eye" int the description. Thanks for reporting this bug!
Requires the [ATC] Aether Drake! Buy yours here:
https://marketplace.secondlife.com/p/ATC-Aether-Drake-Avatar/25315326
Or in-world at TWI:
http://maps.secondlife.com/secondlife/Silent%20Hills/229/220/2774
The Aether Drake from [ATC] comes with its own awesome BOM eyes, but they use a different UV layout than the system eyes you might be used to. Here's a simple script to turn the eyes to BAKED_EYES and adjust the offsets so that they (should) work with all BOM eyes that use a human eye layout!
It's easy to use: rez out your Aether Drake body, drop the Script in, wait for it to finish, then delete the script and take your body back.
For more customisation, the script is fully modifiable so you can open it up and fiddle with it. Right at the top of the script you'll find...
float texture_repeats_horizontal = 5.5;
float texture_repeats_vertical = 5.5;
float texture_offset_horizontal = 0.5;
float texture_offset_vertical = 0.7;
float texture_rotation = 0.0;
string baked_eyes_UUID = "52cc6bb6-2ee5-e632-d3ad-50197b1dcb8a";
string target_part_description = "Eye";
The first section of lines are the exact same values you'd find on the Texture tab of the Edit window. Adjust these numbers and let the script re-run if your eyes don't look quite right!
The last two lines will let you apply anything to anything... that's the texture UUID to make the eyes use BAKED_EYES, and the description inside the eye prim!
Feel free to yell at Lucky Starlight if you need any help.
I CAN SEE
I once was blind.. BUT NOW I SEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Does what it says!
Hyped for this avi, thanks for the freebie! Great for those moments when you don't wanna dig around in the linked objects.
Much needed!
Thank you for making this free and it helps a lot I love it!