Dual wield submachine guns, roleplay support, firing fx, reloads, animations, multiple anti-shield bullet types and scripted holster.
- This item is sold copy/no mod/no transfer. With purchase of this item you are also buying a right to all future updates.
- We do not offer refunds on this item as it cannot be returned.
- This product will recieve updates for at least 1-2 years after release. We normally support for 3-4 years.
- We do not transfer items to other accounts or alts.
* This item has an automatic updater built in *
In The Box:
| 2 x MP7 (COPY)
| 2 x MP7 Holsters (COPY MODIFY)
| 1 x Tiger Hud (COPY)
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PRODUCT DESCRIPTION
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The MP7 is a medium sized polymer submachine gun. The weapon uses an extremly unusual calibre and performs more like a minature rifle. The small calibre gives it submachine gun style capacity and handling with armor piercing capabilities similar to a rifle.
The MP7 can be dual wielded. It has an adjustable stock, folding foregrip and three accessory rails. The top rail can have a red dot reflex sight fitted to it, the left rail takes a flashlight and the right rail takes a laser pointer. A silencer can be fitted to the weapon. The weapon comes with an extended 40 round magazine option.
An automatic updater is built in which will deliver the latest version of the gun to you.
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PRODUCT SPECS
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ire modes: Semi-automatic/Full auto
Magazine capacity: 20/40
Included colours: N/A
Holster type: Thigh (With optional straps)
Dual wield: Yes
Push: Two levels (Note: No push restrict defeat)
Roleplay support: Official CCS support, DCS2 approved, generic roleplay mode (Requires reloads, no push).
Fire Rate Cap: 0.15 seconds
Reload: 3.0 (Tactical) 3.45 (Empty) seconds
Weapon
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Script count: Left - 7 Right - 8
Memory usage: Left - 338KB Right - 402KB
Holster
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Script count: 2
Memory usage: 128KB
Standard Breach Features:
Custom animations
Reloads
Infinite ammo mode
Holsters
Muzzleflash
Shell casings
Muzzle smoke
Impact FX
Dialog menus
Chat controls
Targetting HUD
Automatic update system
Updates are automatically delivered to you when released.
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// Roleplay //
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Breach supports the CCS and DCS2 combat systems, our weapons should work with other systems if they accept standard bullet collisions. We have a special roleplay mode to remove features that are normally not allowed in RP sims. Please make sure our weapons are allowed where you want to roleplay before purchase.
The following information is only applicable to the CCS system:
LIFE damage goes directly through perception, buffs or abilities.
MELE damage can be blocked by perception, buffs or abilities.
STAMINA loss cannot be blocked.
Weapon is limited to 20 round magazine.
Three round burst:
* FMJ
- 10 LIFE damage.
* Hollowpoint
- 20 MELE damage.
* Rubber
- 8 MELE damage, 8 STAMINA loss to target.
Semi-auto:
* FMJ
- 7 LIFE, 1% LIFE damage.
* Hollowpoint
- 6 LIFE, 20 MELE damage
* Rubber
- 8 MELE, 3 STAMINA, 1% STAMINA loss to target.
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// Combat //
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Combat Settings
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Settings define the effects of the bullet on avatars. Settings can overlap and be used in addition to each other, although some effects will override other settings there are no side effects even if all settings are enabled at once.
Push - Physical push on an avatar, only works in areas that are not push restricted.
Phantom - Bullet turns volume detect, will only collide with avs.
Non Phys - Rezzes a non physical tracker that follows after each projectile, strong against shields.
Scanner - Non physical high speed scanning bullet. NOTE: 96M range.
Direct - Damage is a direct property of the bullet rather than delivered through a damage prim.
Warhead Types
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Warheads define the behaviour of the bullet on collision. The warheads can let you hit targets behind walls, use splash damage etc... Only one warhead can be set at a time.
Standard - Regular bullets.
Explosive - Bullet explodes on impact doing splash damage in a 1M radius.
HE Cutter - Detonates on impact, fan shaped 4M damage zone behind point of impact.
Incendiary - Ignites target on impact. No splash damage.
Armor Piercing - Passes through first object hit.
Great and all...
But no resize abilities for the weapon? The gun looks abnormally large for a 5'10" avatar.
not good
This is advertised as a duel wield set, but when you read the note card that comes with, it says not useable for duel wielding while infinite ammo is set. It would have been nice to know this before buying because this makes the guns useless in combat/rp Sims..customer service is a complete joke with this builder. Additionally if you are wanting to use your own AO..It's a disaster. Don't buy these if you want to use infinite ammo, and pray that you don't require any customer service.
"excellent gun"
very good job...perfect in all..
(*****) and 5 stars from me ;)
None Better Than This!
I can only say to buy this gun--NOW! It's so very detailed, works extremely well, and is gorgeous. And, this weapon looks freaking awesome! Five stars! Buy it for its quality and beauty. You won't be sorry.
Awesome!!
woooooagh this is the coolest MP7 in SL!! very nice detailed.. love it!!!
i wish the creator will make an update to use more sculpts for this MP7.. XD
5 stars from me.. :D