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BeSpoke - Wolf Bento Head Demo

BeSpoke - Wolf Bento Head Demo
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!ᴛʜɪs ɪs ᴀ ᴅᴇᴍᴏ!

Designed with character and depth, this head works with many of SL's edit mode sliders to allow a variety of head shapes, all unique from one another. We bring him to you, and now it is your turn to write his next chapter.

The full version of this product:
• Bento head with and without neck
• Bento ears and earfluffs
• Bento teeth and tongue
• Side fur/fluff
• Rigged eyelashes and whiskers
• Free animation HUD with over 20 unique facial animations
• Fully compatible with many human head animations
• Full Devkit for modders

The full version is available here:

Ver el artículo en Second Life
  • bento rigged
  • face sliders compatible
  • full mesh
  • animations
  • wolf
Clasificación media: estrella llena estrella llena estrella llena estrella llena media estrella
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Nice
estrella llena estrella llena estrella llena estrella llena estrella llena Publicado June 05, 2022 por AyonRoseAvorymoon

The animations are really nice and its shape is nicely adjustable. I would love to see a fox.

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Nice Job!
estrella llena estrella llena estrella llena estrella llena estrella llena Publicado December 22, 2020 por wolf123roo

it is an excellent choice, I highly recommend it, and it has a very sweet look :3

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Overall Good Job
estrella llena estrella llena estrella llena estrella llena estrella vacía Publicado August 30, 2020 por Hans Staebel

The head has a refreshingly less cutesy look. Which is rare among rigged bento mesh furry heads. There's some pretty decent lively (not so robotic) animations from what I can tell from the demo. The head can be adjusted somewhat with sliders, but I wouldn't expect too much slider capability considering it is limited with furry heads. That is just a limitation of Second Life, the head sliders were made with human heads in mind.
The only con I can think of is that it is a bit triangle heavy and could use some optimization. The head is 52,096 triangles in total. I didn't think the eyelash strands needed to be actual mesh. Sure, that would be fine for the whiskers, baring poly count in mind. However and to be honest, I don't think many SL creators really consider polygon count. In comparison, some popular human heads are about 80,000 triangles.

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