!ᴛʜɪs ɪs ᴀ ᴅᴇᴍᴏ!
Designed with character and depth, this head works with many of SL's edit mode sliders to allow a variety of head shapes, all unique from one another. We bring him to you, and now it is your turn to write his next chapter.
The full version of this product contains:
• Bento head with and without neck
• Rigged bento ears
• Rigged bento eyes
• Free animation HUD with over 20 unique facial animations
• Fully compatible with many human head animations
Join our Discord!
https://discord.gg/AY4AQVc
The full version is available here:
https://marketplace.secondlife.com/p/BeSpoke-Wolf-Bento-Head/20048718
- bento rigged
- face sliders compatible
- full mesh
- animations
- wolf
Nice
The animations are really nice and its shape is nicely adjustable. I would love to see a fox.
Nice Job!
it is an excellent choice, I highly recommend it, and it has a very sweet look :3
Overall Good Job
The head has a refreshingly less cutesy look. Which is rare among rigged bento mesh furry heads. There's some pretty decent lively (not so robotic) animations from what I can tell from the demo. The head can be adjusted somewhat with sliders, but I wouldn't expect too much slider capability considering it is limited with furry heads. That is just a limitation of Second Life, the head sliders were made with human heads in mind.
The only con I can think of is that it is a bit triangle heavy and could use some optimization. The head is 52,096 triangles in total. I didn't think the eyelash strands needed to be actual mesh. Sure, that would be fine for the whiskers, baring poly count in mind. However and to be honest, I don't think many SL creators really consider polygon count. In comparison, some popular human heads are about 80,000 triangles.