~ Animated sculpted wave curls over and breaks onshore
~ Beautiful off-sim extender that you can also surf OFF-SIM!
~ Wave can start as far as 50 meters off-sim
~ Waves break in fixed, random sizes or sets
~ Smooth physical motion
~ Wave crashes on shore with thunderous sound
~ Works on any shorefront property, easy installation
~ Dialog to change size, or different size each time
~ Don't give up valuable land to surf, use off-sim water!
~ Can also work at altitude next to your skybox
~ Compatible with Ocean Engineering surfboards, kayaks body surfing, buoys, and more!
Thanks for your interest in my Off-Sim Tube Wave!
Like any other off-sim sim extender in Second life, this wave allows people with shore-front property to place an object off the edge of the sim in the “Void Sea”. Unlike most static extenders, this wave will rise up far from shore, smoothly approach, crash onto your land, and start over. The visible wave is a single prim with multiple animated sculpts that curl over to make a “tube” before it breaks. The wave uses physical vehicle motion to move smoothly. Multiple sound sources makes for a thundering-crashing sound when the wave hits the beach. This wave will work at water level or up next to your skybox. (Ocean Engineering “Sky Water” is recommended at altitude for best performance). But that's not all: you can also surf on this wave! (You must purchase a compatible Ocean Engineering surf kayak, surfboard, body surf or other “off-sim vehicle”). For example, the WaveRider Off-Sim Buoy will float up and over this wave as it passes.
This wave is easier to install than any other Second Life wave! Drop it on the shore and it surveys your land and water, choosing a configuration to work well in most locations. The wave will combine off-sim and on-sim water if available to make surfing rides longer. A notepad configuration is also available for custom wave placement. This wave has a dialog to change its size to up to 64 meters wide and 16 meters tall. This is all done with the new prim size limits, so no mega-prims are used in the construction of this wave. The prim count is still only a low 4 prims!
Don't give up valuable land to make water to surf in! Surf Off-Sim!
HOWEVER, there is a price to pay for this. The excellent vehicle-based surfboards made by others in SL will not work on an Off-Sim wave. The surfboards that work on this off-sim wave are not high-performance. To work off-sim they must use a hybrid-physical-non-physical movement that is sometimes jerky. If you are serious about competitive surfing on a fast board, go buy a vehicle-based surf board. But to use that on your own property, you need to give up thousands of square meters of land to water. If you just want to casually surf off your own beach, and you have Void Sea shore-front property, this Off-Sim wave will make that possible.
To try out this and other off-sim items, find links to my stores at http://magic.kayaker.net
Installing an Off-Sim Wave next to a Skybox:
Since Second Life physics does not work off-sim, I had to write my own physics into the scripts! But this means that my surf physics will work anywhere, not just at “Linden Water” level. You can install this wave next to your skybox and surf at any altitude up to about 4095 meters. And the surf board, kayak, etc. will all work up there as well.
If you drag the wave onto a prim above the ground (at least 100 meters or higher) it will assume you are installing it in “Sky Water” above the ground. It is still recommended to do this as close to the edge of the sim as possible. (This removes any ambiguities about which way is off-sim). At first the wave will assume it was rezzed at about the correct altitude, survey your parcel and start running. It would be best if you installed Ocean Engineering “Sky Water” first. Sky Water communicates with the wave, other waves and other off-sim toys like surfboards and makes everything work on the same sky-water level. It may take a minute for the wave to “notice” all the Sky Waters. Be patient and the wave will find it's level.
Veja o item no Second Life Visualizar vídeo »- Wave can start as far as 50 meters off-sim
- Animated sculpted wave curls over and breaks onshore
- Wave crashes on shore with thunderous sound
- Can also work at altitude next to your skybox
- Compatible with Ocean Engineering surfboards, kayaks and more


