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Bitman's Re-Rez script (Boxed)

Bitman's Re-Rez script (Boxed)
Details
Features
Contents
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Re-Rez script
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This is a re-rez script that allows to rez an object again and again as temporary, without adding on the prim count.

NOTE: you MUST NOT use this script to circumvent any access restrictions or use it where it is not allowed! If in doubt, ask the parcel owner!

Bitman Voom
Bitman's Custom Scripting Shop, Neptune (81,220, 27)

Content
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The box contains:

- ReRez script v03
The actual script
- ReRez script v03 note
This note card


How to use
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1) create an empty object that will be your object to be rezed again

2) drop any of your scripts, textures, objects, ... etc into the new object
Note that they must have "copy" permissions

3) put the ReRez script into the object
It will give you a message about "sleeping until rezzed as temporary"

4) take a backup copy of the object into your inventory

5) make the object temporary and take it into your inventory.
When you make the object temporary, the script will rename the object and add " (temp)" to the object name
Make sure you took a copy of the renamed object.

6) rez the backup copy as new object

7) drop the temporary object into the new object

8) (optional) take a (backup) copy of the new object into the inventory

9) make the object temporary and then take it into your inventory.
The script will rename it again, so make sure you take a renamed copy
The re-rezing starts when you rez the temporary object again

Additional Notes:
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- You cannot rename the final object - the script looks for an inventory object of the same name as the containing object to re-rezz

- The script automatically re-rezzes the object every 30 seconds. If the sim is loaded, lag is high and temporary object time is low, the object might still be cleaned up before it got the chance to re-rez.

See item in Second Life
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