Creating animated water in SL is a very basic skill that, sadly, the way it's usually performed, contributes in increasing the server side lag. This is by not being aware of the following fact: the scripts to animate water CAN be removed. Instead, they are left in the prims, and thus, SL has plenty of animated water with (unnecessary) scripts which add to server side lag.
For this reason, I've developed this document, scripts and sample textures, that will teach you how to create zero-lag animated water and put together several animate texture scripts that include a self delete function.
UPDATE!
I've added the documentation also in my website: http://auryn-beorn.blogspot.com/2013/10/creator-resource-how-to-create-zero-lag.html
As a bonus, you can also find a FREE online tutorial that will teach you some basics about creating animated water textures with GIMP, here: http://auryn-beorn.blogspot.com/2013/10/creator-resource-animated-water-texture.html
- full perms scripts
- extensive documentation included
- full perms textures included
Really good at L$0 Lindens
Many thanks, I have modified a little mine but the original served the purpose to understand how to use it for a water pond. KUDOS!
Thank you for the tremendous help!
Before you buy expensive water builder kits, try it yourself!