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Bright Texture Organiser - In-world/HUD texture organiser, giver & vendor: folders, thumbnails, & more!

Bright Texture Organiser - In-world/HUD texture organiser, giver & vendor: folders, thumbnails, & more!
Bright Texture Organiser - In-world/HUD texture organiser, giver & vendor: folders, thumbnails, & more!
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* In-world/HUD texture organiser, giver & vendor: folders, thumbnails, & more!
* Scrolling list of up to 100 folders, scrolling thumbnail grid of 25 textures.
* Double-click to select textures, search by name, auto-select duplicates.
* Delete, copy/move between folders, between organisers, or back to inventory.
* Rez in-world for public access, to give or sell textures.
* Report texture names, UUIDs, perms, and more: cut and paste into spreadsheets!
* Preview changes in scaling/animation, auto-apply to objects!

The Bright Texture Organiser is the perfect way not just to store your textures, but to display them, build with them, give them out, or even sell them. Wear it as a HUD, or rez it in-world.

It makes managing textures as easy as using your computer's file manager. On the left is a scrolling, alphabetically sorted list of folders, which you can rename, add, or delete at will. Click any folder to "open" it, and the centre of the organiser will show a scrollable grid of thumbnails of all the textures it contains. Click one of these, and the corresponding texture will be shown in the large preview window on the right.

To add textures, just drag them from your inventory, hold down your Control key, and drop them on the organiser. You can drop them on a particular folder, or just drop them anywhere else to add them to whichever folder is currently open.

Double-click a thumbnail to mark it as "selected". Each selected thumbnail will be highlighted: and you can move or copy your selected textures to another folder, or delete them, or copy them to another organiser, or back to your own inventory!

You can also search for textures - for instance, selecting all textures with "flower" in their name - or automatically select textures you have created yourself, or you added today, or which are duplicates. Then move your duplicates to another folder, or delete them!

All textures must have copy and transfer permissions (and full perms for dedupication), but no modify textures can also be stored, used, or distributed.

Experiment to see what a previewed texture looks like when differently scaled, or even animated. Click-button menus let you change its mapping (default/planar), repeats, offsets, and rotation: all the parameters you can set through the Second Life edit tool. They also let you apply smooth, rotational, scaling (zooming), or frame by frame animation, and then adjust the animation parameters and rates.

And you can apply any texture in the organiser to your builds without ever returning it to your inventory. The organiser will give you a script which you can drop into any object you are creating, and then apply the previewed texture - complete with the scaling and animation you have chosen - to any face on any prim you click. Click different thumbnails to change the previewed texture, and click your object again: it's the quickest way to experiment to see how different textures look.

The organiser is copyable: so while each one can have up to 100 folders, you can keep as many organisers as you need! And copying textures between organisers is as easy as copying them between folders.

If you are a texture creator, use your organiser to distribute your work. Just rez a copy in-world, and set it into "giver" mode to let people browse and take textures for free, or "vendor" mode to sell them! The organiser's texture management options are all then hidden, and residents can scroll through the folders, click on them to open them and see and scroll through thumbnails, and then take, or buy, textures. You can set a standard price, but still individually price some textures simply by adding the price to the end of their names.

So many creators have spent years building inventories of thousands of textures, but still have to open each individually to remind themselves how each one looks. Perhaps the most important thing the Bright Texture Organiser does is simply to make it easy to see them all, so you can know and use what you have. This is how textures should always have worked in Second Life.

Store, browse, organise, apply, give out, and sell your textures - all using the Bright Texture Organiser!

FOR FULL INFORMATION VISIT http://brightcorporation.net/texture-organiser - CLICK 'VIEW VIDEO' TO VISIT!

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  • In-world/HUD texture organiser, giver & vendor: folders, thumbnails, & more!
  • Scrolling list of up to 100 folders, scrolling thumbnail grid of 25 textures.
  • Double-click to select textures, search by name, auto-select duplicates.
  • Delete, copy/move between folders, between organisers, or back to inventory.
  • Rez in-world for public access, to give or sell textures.

L$ 600

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Shan Bright
Shan Bright

Unpacking Required

This item requires you to find a place in Second Life (like a Sandbox) to unpack and use it.

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Permissions:
  • Copy
  • Modify
  • Transfer
  • User Licensed
Automatic redelivery
Land Impact: 40