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[CC] Crystal Chuncks Set- Fatpack

[CC] Crystal Chuncks Set- Fatpack
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We were back once again at the Moldy Cave Inn — this time, however, only to gather supplies for a long-term expedition into the vast network of caverns beyond. The Moldy Cave marked the mouth of one of its many entrances.

As we were readying our gear, a heavy knock echoed from the great door that led out into the wild, untamed caves. The innkeeper — a sullen duergar dwarf — grunted, shuffled over, and hauled it open.
In poured a raucous band of dwarves from the caverns, their boots muddy, each of them hauling heavy sacks and crates brimming with glowing crystal shards of every imaginable color. Soon the floor of the old inn was full of mud and dust, much to the chagrin of the innkeeper. But the cozy Inn was also draped in the soft multicolor glow of the crystals.

Sharian wasted no time — he strode right up to the group, already eager to inspect their spoils. As I approached, he glanced back at me over his shoulder, grinning like a fox, holding aloft a jagged chunk of violet crystal, pulsing faintly with inner light.

I knew he’d been hoping to find some of these.

The glowing crystal pieces weren’t especially valuable as minerals — little more than rare forms of quartz, truth be told. But their gentle arcane glow made them prized for decoration and jewelry, and could last for many decades, contrary to the arcane incantations on stones that would last a few years at most.

A practical treasure — and a beautiful one.

The Apprentice's Journal"

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CONTENTS:

The crystal Chuncks have a very good LI, so they can be stretched pretty big for effect, however, they do not have accurate physics to avoid an increase in LI.
This set contains 9 different crystal chunks shape variants.

IMPORTANT!
> This is a Blinn-Phong/PBR Dual Set, that means it has both traditional materials and the new PBR materials. Read FAQ at the end for an explanation on what this means<

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INSTRUCTIONS:

The Crystal Chunks are customized through an owner only pop-up menu, to activate the menu you must click and hold for a couple of seconds on the crystal and then release. A SHORT CLICK WILL NOT ACTIVATE THE MENU. This is to avoid accidental menu pop-ups when interacting with your landscaping.

The Crystals are divided into 2 groups, group one contains Crystal Chunks 1 through 4, Group 2 contains Crystal Chunks 5 through 9. This is relevant for the color customization options.
The crystals included in each group are also named on the customization sub menus.

*IMPORTANT NOTE: This set includes a random subtle tint color for both emissive and colors, so you can have an infinite variety of subtle color variations for your landscaping. This feature is automatic, both for PBR and Blinn-Phong (legacy) viewers.

This is so you can have several crystal colors within the same linkset (it is recommended you link the crystals together to reduce land impact and script load, see Moder notes for more info).

ColorAll Crystals: Takes you to the variant selection submenu where you can pick 10 color variations for all three groups of crystals.

Crystal Group 1 (crystal chunks 1 through 4): Takes you to the group 1 variant selection submenu where you pick 10 color variations for all three groups of crystals. Changes will affect Long 1, Long 2 and Short 1.

Crystal Group 2 (crystal chunks 5 through 9): Takes you to the group 2 variant selection submenu where you pick 10 color variations for all three groups of crystals. Changes will affect Thick 1 and Thick 2.


Emissive: Takes you to the PBR only sub-menus. These changes can only be seen in PBR enabled viewer and result in no apparent changes on non-PBR viewers. In these you can select an emissive (light emitting) color independent to the crystal colors, either for all or by group! So your customization options are greatly increased on PBR viewers to an incredible 100 color combinations, combining different color and emissive color PER PART!!! You can choose 10 different emissive colors.

Transp: Can make your crystals transparent or solid (both Legacy and PBR).

GlowLevel: Takes you to the glow level selection submenu, where you can choose how much glow (hazy glare) the crystals have when Emissive is on.

Glow- On/Off Button. Turns on/off the glow (hazy glare) effect when crystal emissive is on.

Emissive- On/Off Will turn on the emissive effect on the crystals.

Day: Automate the glow and emissive during your region/parcel Day! This option detects the position of the sun in your parcel/region according to the horizon. If the sun position is fixed this option will not work.

Night: Automate the glow and emissive during your region/parcel Night! This option detects the position of the sun in your parcel/region according to the horizon. If the sun position is fixed this option will not work.

See item in Second Life
  • 9 Shape Variants
  • 10 Color Options
  • Optional Glow, Transparency and Emissive
  • Dual PBR/Legacy TExturing
  • Full Day/Night Automation