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In my many travels with Sharian the Old, my mentor, I had encountered countless awe-inspiring and wondrous forms of life. Among them, fungi remained one of my enduring favorites. Neither plant nor animal, they exist in their own strange realm; mysterious, alien, with infinite variations of shape, size and color.
This latest discovery was no exception. Small to medium in size, the mushroom had a soft, amorphous form, almost like a sea sponge one might expect to find beneath the waves of a tropical reef. And yet, here it was, growing at the foot of the door that opened into the vast network of caverns connected to the Mouldy Cave Tavern. It glowed gently from large, open pores scattered across its surface, casting a faint light on the limestone walls of the caverns around it.
I knelt beside it, sketching quickly in my journal while we waited for the grumbling dwarves we had hired to finish preparing the supplies for our third expedition into the Underdark.
The Apprentice’s Journal
The Underdark
CONTENTS:
All contents are copy/mod but scripts, which are only copy.
[CC] Sponge Mushroom- Wall 2 Bud Cluster - 1 LI (0.6 LI)
[CC] Sponge Mushroom- Wall Bud 3 - 1 LI (0.2 LI)
[CC] Sponge Mushroom- Wall Bud 2 - 1 LI (0.2 LI)
[CC] Sponge Mushroom- Wall Bud 1 - 1 LI (0.5 LI)
[CC] Sponge Mushroom- 2 Bud Cluster - 1 LI (0.7 LI)
[CC] Sponge Mushroom- 3 Bud Cluster - 1 LI (1.2 LI)
[CC] Sponge Mushroom- Bud 3 - 1 LI (0.2 LI)
[CC] Sponge Mushroom- Bud 2 - 1 LI (0.8 LI)
[CC] Sponge Mushroom- Bud 1 - 1 LI (0.4 LI)
[CC] Sponge Mushroom- 2 Buds - 1 LI (0.7 LI)
[CC] Sponge Mushroom- 3 Buds - 1 LI
[CC] Sponge Mushroom- 4 Buds - 1 LI (1.3 LI)
IMPORTANT!
This is a Blinn-Phong/PBR Transition Set, that means it has both traditional materials and the new PBR materials.
INSTRUCTIONS:
IMPORTANT> The Mushrooms are activated through a click and hold pop-up menu to avoid accidental menu activations in active landscapes. A short click will NOT activate the menu. A click-and hold for approximately 2 seconds is necessary to activate it.
ALL: Change the mushroom variants to 10 Different color choices, Red, Orange, Yellow, Green, Teal, Blue, Purple, Pink and Fatpack Bonuses White And Black. The mushroom color shades will be randomly slightly tinted according to the color chosen to give more variation to your landscaping, and if you have a PBR capable viewer, the glow will be randomly tinted too to give even more variety! The changes will take effect on both the old materials and the PBR new materials system. You will see the one your viewer is capable of displaying. This will also change the emissive (PBR) and light color (if on). The light colors will also have random slight hue variations to give organic variance to your landscaping.
EmissCLR PBR ONLY: Choose one of the 10 possible color variations for the emissive, with slight random tint hue variations to give variance.
LightCLR: Choose one of 10 possible light colors, separately of the mushroom color and emissive color. Lights will have a slight random variance per color for organic variation.
Glow: On/Off Switch. Turns on/off the glowing effect for the whole mushroom. If this option is on and the Day or Night Cycle options are activated, the glowing effect will turn on automatically during the day/night. No Advanced Lighting Model required. There will be a slight randomzied glow variance from mushroom to mushroom.
Options: Will take you to the option selection submenu-
-Emiss: Turn On/Off Emissive effect, both PBR and legacy textures
-Glow: Turn On/Off the hazzy glow effect when emissive is on.
-Light: Turn On/Off the light effect (per each individual mushroom)
-Light Range: Adjust the light range (per each individual mushroom) of the light when on
-Day: Automate the glow and emissive during your region/parcel Day! This option detects the position of the sun in your parcel/region according to the horizon.
If the sun position is fixed this option will not work.
-Night: Automate the glow and emissive during your region/parcel Night! This option detects the position of the sun in your parcel/region according to the
horizon. If the sun position is fixed this option will not work.
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