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Someone was silly enough to walk over deep snow. They may have been trapped
there for days. A frivolous piece of Christmas fun. All you need is some snow!
Partial mesh with a muffled cry for help whenever someone walks by.
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Rez and turn on transparencies (CTRL+ALT+T) so you can see the collision detection prim.
Edit the Crimbo Cap so the top most transparent layer is just above the ground.
You can use "Edit Linked" to move and/or resize the collision prim.
Close the edit window and turn off view transparencies (CTRL+ALT+T)
All done!
Ver el artículo en Second Life- Sound
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