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Classic "ribbed" wall elements M1041 M1043

Classic "ribbed" wall elements M1041 M1043
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Thank you for your interest in these wall elements.

Pls mind that the frame of the door/windows you use in the arched doorway has to be closed on the 4 sides to fill the gap. This is a custom job and this way Li could be saved.

MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. (mind that by increasing you might increase you're Land Impact (prim count)

Underneath the Li of of the elements, for the specified size. Mind that adding scripts and or animations can have a impact on the land impact count.

LAND IMPACT INCREASE OR DECREASE DEPENDING THE SIZE: counted without the additional script, X,Y,Z is for the approximative max value for specified Li
ref land impact size X size Y size Z
M1041 0.573 3.391 0.605 5.304 2 texture faces
M1042 0.500 3.278 0.559 5.304 2 texture faces
M1043 0.500 7.624 0.556 5.304 2 texture faces

Included in the box sample versions with a none alpha of the ambient occlusion.
If you apply AO's in Photoshop or Gimp it is strongly recommended to use the alpha AO Map (no black lines)

Also included in each box
8 1024*1024 ambient occlusion maps (4 alpha = no black lines when applied)
4 1024*1024 UV maps - made in such way that you have a minimum trouble to make you're items seamless

If you need help on how to handle UV and ambient occlusion maps and since I had quite a bit of demand for it, two youtube detailed tutorials have been made for your convenience.

http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k

The mesh can be seen with one of the occlusion maps at Twice Baked.

If you purchase I would really appreciate your comment.

Please note that you get 1024*1024 maps so that you can work with the best possible detail. To upload it is recommended to reduce the scale of the textures and test what gives the best result for you.

It is better not to go beyond LOD4 level, first of all grids don't use it.

This mesh has been made to be used with UV maps. The UV's are made in such way that you have a minimum nuisance with seams and that you can exture them the traditional way.

End user license agreement
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws

You can not give, sell or transfer these items full perm. They have to be a element of your own build in order to be sold on any grid.

Please contact me if you want to use these items in IW'z.
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The default image shown in the vendor is at full resolution. Please look carefully before you purchase. Since they are full perm they will not be taken back or changed to other textures... Textures packages will mostly be made in 1024*1024, 512*512 or 256*256 Pxs. If specific textures request other sizes due to their nature the ideal proportions will be given in “description”. The eventual use of alpha channels will be mentioned in the name of the texture.

Second Life の商品を表示
  • High detail
  • very low prim
  • UV's made in such way that you as few as possible seams
  • 2 texture faces use the UV maps or apply textures as before
評価平均: 塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 塗りつぶしの星
  • 5 スター:
  • 4 スター:
  • 3 スター:
  • 2 スター:
  • 1 スター:
Highly recommend
塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 掲載済み 2021/10/23 : Swann Larnia

These, together with the other items in the same range, have enabled me to build a range of beach huts. ( you don't need to fiddle with the texture maps if you're not savvy - just tint )

They, like all of Zed's stuff i've purchased, hold their shape very very well .. and are clear even from a long distance away.

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Wicked cool
塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 塗りつぶしの星 掲載済み 2019/03/17 : Sasheba Looming

Very easy to link. Two sided/ 2 faces, front & back. These are a little bit harder to texture in world with out making a texture from the AO maps included. It will take a texture with ease in world but the detail is quickly lost with out the shadows applied in map on the front face side. The back is a simple 1x1 default & is perfect in planner.....link sets work very very well.... if you have the prim allowance to do so, this would make almost every wall you need to do a sim build. Cap with one of his pillars & you have a quality build. ( yes it will resize with out issues...the LI will change as expected).

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