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ClubCamera HUD Mk III Maxi Box

ClubCamera HUD Mk III Maxi Box
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ClubCamera HUD Mk III Maxi

Featured Item! This camera HUD has been featured in the June 2009 issue of the Role magazin!.
You find it on page 87 behind this link to the Role magazin!

The MAXI version of the Mk III HUD now stores 20 instead of only 9 camera positions in the base version!

This is the info for your new Club Camera HUD. This club camera HUD allows you record camera positions and recall the camera positions at any later date. If you like to go to clubs, just record the camera position looking at the contest board, the sploder, your tip jar if you work there, or even you most favourite dancer. If you're a club owner you can even record camera positions on your staff and loop the positions to see if everything is ok.

It features controls to move the camera position and orientation similar to the SL camera controls. The HUD controls are slower, so you can better adjust to the position. Also the "moves" button captures the keyboard controls and uses the keys as camera controls. This is interesting in a club for example that you do not accidently move your position when you move the camera. You can now (with the Mk III) zoom the additional controls in and out.

In addition to the Mk II HUD this new Mk III HUD includes a "find" button - clicking on that button scans the surroundings (60m) for avatars and gives you a list of the first 12 avatars it finds. You can select one and the camera zooms in on it. Please note, the camera does not follow the other avatar, only finds it

To use it just wear it - it attaches to the top right HUD point, but if you attach it to any other HUD attach point, it'll adjust itself automatically. Click on the "store" button, then on a number button to store the current camera position in that button. For more information see below.

Please note that you can zoom around with your camera even if it is locked using the Alt key and the mouse or the cursor keys. This allows you to update your position for example. But when you zoom around, you take control over from the HUD and need to press the ESC key to get back to your stored position!

You can also minimize the HUD by clicking on the HUD handles on the left and right sides of the HUD. In the minimized position, there still are the "next" and "prev" buttons available to cycle through the positions.

When you minimize the HUD, in the Mk II HUD the next/prev and lock/unlock buttons are still available.

I hope you like this little gadget. More stuff is available on my shop.
In the shop you can also find a demo of the Mk I HUD to get an idea how it works.

Please Note:

The current 1.21.x Release Candidate viewer has a bug that moves the camera when editing while being locked. It is already known to the lindens, but you can help boost it by voting on this page http://jira.secondlife.com/browse/VWR-9338 (after logging in).

Bitman Voom
Bitman's Custom Scripting Shop, Neptune (81,220,27)

Usage
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Usage is very simple. After you attach it, you get a number of buttons on the HUD:

1-20
- 20 positions can be stored, each number is for one stored position.
the button is grey if no position is stored, orange if a position is stored but not used
and red if the positions stored for the button is used to lock the camera.
Click on the number button to activate a position, i.e. to lock the camera at the stored position.

store
- click it to store a new position on the button. When you click it, the buttons get a red
border. Then click on the button you want to store the position at. That's it

update
- if you use this button while a button is used to lock the camera, clicking the update button
will update the button

lock/unlock
- this button shows "unlock" when a button locks the camera and unlocks the camera when
you click it. It then changes to "lock" and when you click it, it will lock the camera again.

clear
- highlights the buttons (they get a red border) and when you click on such a button, it
will clear its position

clear all
- clears all buttons

next
- this is actually the right arrow head (triangle) - switches to the next position

prev
- this is actually the left arrow head (triangle) - switches to the previous position

loop
- loops over the stored positions. click once to switch all 30 seconds, twice for 10 seconds

See item in Second Life
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full star full star full star full star full star Posted May 27, 2009 by ZenWarrior Fuosing

Works as promised, easy to use, and makes watching either several locations or from several different cam angles a breeze. One of the most useful gadgets in my inventory. Kudos to the creator. (And, my thanks for cleaning up the product line.)

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full star full star full star full star empty star Posted April 09, 2009 by Elsie Broek

This was more or less what I needed to help make an SL web comic. I have one main avatar and two Alts. This allows me to to set up a number of views for multiple snapshots when I need more than three AVs in the shot. If I need more AVs in the shot, I re-dress and re-pose each one and take extra snapshots. Later it's a simple matter to add the extra snapshots as layers (using a Photoshop/GIMP type editor), lower the opacity of that and then position it exactly using matching background details.

The only regret is the 50m limit on views, but I suspect this is a limitation of Second Life.

I bought this on the 9th April 09 at a cost of L$ 179.

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full star full star full star full star full star Posted January 23, 2009 by Rikky Thespian

Absolutely wonderful! I had the MKII also and the problem that it reported "Camera locked" for every time you clicked a button, not good for video capture. But MKIII is silent, and the maxi (gives you 20 buttons) is just amazing! Effective, fast and easy to setup and use. Essential tool for anyone wanting to capture video from SL.

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