WP-Zl5 Psy-Spear MK5 "HyakkoHoukou" (白虎咆吼) Weapon Individual pack
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Items are: +M+C-T
Scripts inside are: -M+C-T
Designed for low-lag, realistic-style combat.
A Psycho Spear with long range and a good balance of power and speed.
2 alternative transforms available. "Laser Gun Mode" allows long-range combat tactics, and "Liberate Mode" consumes energy to cancels cool-down time, allows user to attack faster, deal more combat damage in less time.
This is also a project to reduce lag deal to the sim. i.e. this weapon attempts to use as little resource of the sim & network, while keeping the combat as good-looking as possible.
Features:
. On/Off Toggle via HUD/sheath
. Realistic combat style, chainable combo attacks
. Safe/unsafe mode available
. N-way Color-changeable via HUD
. Compatible for "Safe mode combat" (GVG v2.22b+)
Non-rez types of combat that allow you combat even in no-build Sims.
. Self-adaptable Prim-Animation Transform (SAPAT) engine embedded.
Provides cool prim-animations while allow not breaking the item when changing linkset.
. Combo & EX-Combo system:
. Combat damage enlarges during combos, but end-chain has longer cool-down period.
. Correctly combines Light attack and heavy attack can trigger powerful EX-combo skills.
Contains:
. Working Weapon + Display Weapon *(Small & Large Size)
. HUDs & User guides
***THIS PACK DOES NOT CONTAIN Dahak's AVATAR!!! ***
. Large size: fits for all Dragon/Gundam avatars from D&D and/or avatars around that height.
. Small size: fits for all Megaman avatars from D&D and/or avatars around that height.
. For other extra large/ extra small avatars, you'll need to use modify permission to fit it in.
All attacks has 10% chance of causing "Paralyze" status, which will slow your opponent’s movement /or a 10% chance of causing "Gravity" status, which limit your opponent’s movement and reduce his/her HP. (GVGCS)
Attack Attribute: C=Cut / I=Impale /B=Beam / e = electric (weak) / E = Electric (strong)
Relax Stance (LS) = when not holding any button (breaks combo chain, EX-combo chain)
Ready Stance (RS) = Left Mouse button (Hold)
Tactic Stance (TS) = PageDown key (Hold)
Cool down period (CD) = 1.5 second (triggered in the end of normal combo or after using EX-combo)
Normal mode:
(LA): (RS) +Forward (or W Key)
Light Attacks (LA)
Damage (GVG):
(13I)->(13C)->(13C)->(13I)->(13C)->(25e)->(30e)->(CD)
EN Cost: -3% (builds up energy when attack)
(Liberate mode: 3%)
(HA): (RS) + Backward (S Key)
Heavy Attacks (HA)
Damage:
(13I+13C)->(13C)->(25e) ->(25e)->(25e)->(13C+13C)->(35E)->(CD)
EN Cost: -5% (Lib. mode: 5%)
SP Moves:
(SP1): (RS)or(TS) + Shift (Hold) + Left/Right (A/D Key)
Left/Right Strafe
(SP2): (RS) + PageDown (C key)
Backward Roll. (Evasion Skill) (Instantly breaks Combo chain, EX-Combo chain and release movement lock)
EN Cost: 5%
(SP3): (RS) + PageUp (E key)
“Stinger (ZL5)”--- auto aiming attack. Detects a target 15m forward, moves to its front and perform a thrust.
If detects nothing, will still moves you 10m forward.
Damage: (30e) + [fall down]
EN Cost: 10%
Liberate mode is the same as Normal mode, but with (CD) canceled, and interval between each attack is lessen. Lib. mode also extends the weapon’s attack length by 0.75m
(SP4): (TS) + Forward (W Key)
Normal <--> Gun mode Transformation.
(SP5): (TS) + Backward (S Key)
Normal <--> Liberate mode Transform.
If EN reaches 200% in normal mode, will automatically enters Liberate mode.
If EN drops to lower than 0% in liberate mode, will automatically turns back to Normal mode.
Gun Mode:
Mid~long range laser beam which boosts power when holding longer.
Hold (RS): Laser Beam
Distance & Range: 15m & pi*0.2
Damage (GVG):
LV1: (15B) per 0.75 sec.
After 5 sec.-> LV2: (25B) per 0.75 sec.
EN Cost: LV1->3% per sec. LV2->6% per sec.
(LS): Auto EN-charge
+3% EN per sec.
EX-Combo:
. 3*LA + 1*HA
= LV1 - "Thunder Slash". A quick slash that releases thunder power.
Damage (GVG): 25e + [Lift Up] ->(CD)
Energy Cost: 15%
. 4*LA + 2*HA
= LV2 - "Shin HyakkoHoukou (真.白虎咆吼)". A powerful Giga attacks that damages all enemies in range. (Up to 4 targets)
Damage (GVG): 40E + [Blow Away] ->(CD)
Energy Cost: 30%
not stable
i tried every thing to get any mod other then melee and noting happens, the read me is useless and does not address this issue at all.. i found that i have wasted money on a broken system
VERY Impressive!
At first, I was a bit wary of this item as it was pretty cheap and looked only good in the screenshot.
But when you actually use it? It's no-mod so you can copy the animations out of the weapon, and then use them WITHOUT having to need to be in actual combat mode to do so! The weapon has THREE modes: Polearm, Energy Blade, and Gun-Cannon.
ALL three are seamlessly animated, and this guy made this weapon so it WOULD be applicable in RP sims where you can't rez bullets or any such thing!
Not only do I HIGHLY recommend that you buy this weapon if you want be a sci-fi or fantasy fighter, but because you CAN use the animations from it for OTHER weapons that are polearms, staves, or glaive like!
Also, to you, the maker; I'd REALLY encourage you, if you're still around, to KEEP making these kinds of weapons.
SUPERB job, mate! Two Thumbs up!