The two bar graph version, HUD version, and the boxed set with the HUD lag meter may be found in the related items below.
Very simple lag meter. It detects the current server FPS, and time dilation, averages the values over 10 seconds, and displays the values on two bar graphs.
Below the bar graphs is an overall lag bar. The color of the lag bar, and the bar graphs indicates how much lag there is. The redder it is, the more lag there is.
As is depicted by the picture, the lag meter is very low-lag. The calculations are as efficient as I could code them. The last thing people want is one of those lag meters that updates as fast as possible, and adds to lag, right?
For those of you who are looking for assistance in creating your own lag meters, and calculating lag, the maximum FPS is 45.0, and the maximum time dilation is 1.0, and the lag is calculated from the added deviation from these maximum values
Does this work? Yes it does... thanks for a one prim version... great!