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Darwin's Teleporter
By Darwin Recreant
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Simple Instructions
1. Rez Teleport Node
2. Write the destination name in the description field in the edit window
3. Place node at the wanted destination
4. Repeat steps 1-3 for every destination in the sim
5. When updating the description, right click the node and choose 'touch'. All nodes will be updated within a few seconds.
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Darwin's Teleporter was designed to make the easiest setup possible for a simple teleport system. No configuration, no landmarks, no position recording.
Each node finds every other nodes it can tp to within the sim and makes each destination available upon sitting on the teleporter through an easily navigable menu. Nodes that have their description field left blank will not be included in the menu options.
Node destinations are NOT limited by distance within the sim. Destinations are sorted alphabetically, which can be changed by editing the script. If you want to control the order than just number your nodes in the description, or prepend a special character to give priority.
The teleport node is modifiable so you can shape and texture the node as you wish. Included is a modifiable sit script that will control the sitting position when mounting the teleport node; just change the sitting_position and sitting_rotation at the top of the script to the way you want it.
Also included is a modifiable hover text script which will show the hover text above the node.
The main script is full perm as well for you to learn from or to use in your own projects. The source code may be shared only if attribution to Darwin Recreant is included in the comments.
The the teleporter supports Google Analytics for Second Life (see related items), just insert the GA Relay into the teleporter and follow the instructions of the product.
Note: Teleport nodes only work with other teleport nodes that are within the same region and that belong to the same owner.
Note: Destination names should not be too long (around 12 letters) as there is not much room in button texts.
- Auto finds nodes in sim to add to menu
- Supports up to hundreds of nodes in a sim
- Add nodes not visible in the menu (one way tp)
- Auto unsits hoggers
- Prim and script are full mod!!!
Doesn't work good
Each time you TP, the node gets moved.
flawless
An excellent contribution, great across separate parcels, nice scripts, super easy. 10 thumbs up, for those with 10 thumbs.
Works great
Its more like a fast elevator :).
The description was very good, easy to setup, notecard with instruction inside.
Was even better if the transportation beam is rezz on touch from a pad.