**Works with MESH objects**
Designed by a builder for builders, young or old.
The EGW Prim Texture HUD makes texturing fun and easy.
Only one script in the build required. Works for large and small builds.
A simple to use HUD, lets you see the texture and allows you to select one face or whole prims (all sides).
Toggle between the two to select and deselect making face selection easy.
The EGW Prim Texture HUD is not designed as a *texture viewer.
Its function is to hold the textures required for your build.
There is no need to fill it up and make texture finding difficult.
The HUD has been designed to stay on screen during your build.
Changes are made using the EGW Texture Box provided. This lets you change your texture selection with ease. Drop textures and notecards into the contents. One click and your HUD is updated. Could not be simpler.
To help organise your textures, use the EGW Texture to UUID tool, provided.
This converts your textures to UUID's and keeps the Texture name!
Copy & paste into a notecard using the suffix .txg. eg My Latest & Greatest Build.txg, and place in the EGW Texture Box.
Using the named UUID's can make cataloging your build textures easy. Lets you organise your work progressively. Whether its your trade make textures or new experiments you have wanted to try out, texturing really can be fun, easy and productive.
* coming soon - EGW UUID Texture Viewer. This viewer has been specially designed for the EGW Prim Texture HUD. A fully functional viewer displaying 25 textures and 48 categories. Utilising UUID notecards and selection output ready for use with the EGW Prim Texture HUD. No more waiting for the contents tab to display your already loaded textures.
- Only one script required in your build
- Quick texture update
- HUD updates automatically
- Face or Prim selecting and deselecting
- Works with MESH objects
very handy texture gadget
Works as described and fun to use. I like how it lets you test out textures quickly. Perhaps extra navigation might help. I loaded 50+ textures and stepping through bit of a pain. Although now I have started to make notecards of my textures this is less of a problem. Overall a good builders tool, one for my toolbox certainly.