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Eightball Magic's Auto-Configuring Teleporter (FREE & FULL-PERM)

Eightball Magic's Auto-Configuring Teleporter (FREE & FULL-PERM)
Eightball Magic's Auto-Configuring Teleporter (FREE & FULL-PERM)
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47 Reviews

Note: This is a free high-quality item developed by Eightball Magic. You can find it in-world at the Caledon Oxbridge Free Item Area: http://slurl.com/secondlife/Caledon%20Oxbridge/221/229/27

For questions or comments, please contact Eightball Magic.


This teleport system was designed to be as easy to use and configure as possible. Each teleporter is just 1 prim; the magic is in the script.

To set up a system with two teleporters to transport you between, for example, your beach and your skybox, simply place a teleporter at each location. Wait one minute to allow the teleporters to discover each other. Now, left-clicking one teleporter will bring you to where the other teleporter is located.

If you want to have more destinations, simply place more teleporters. Again wait one minute for the information to be transmitted to the other teleporters. Now, left-clicking one teleporter will present you with a menu of all other destinations; as soon as you select your desired destination you will transported there. By default each location will have a unique number as name. You can optionally assign a more meaningful name to a teleporter by choosing Edit and entering the name of the destination (for example, "Skybox") as the Description of the object.

The teleporter also has a limited access control system. If the name of a destination starts with '*', only avatars whos active group matches that of the teleporter are allowed to teleport there. Destinations starting with '!' are accessible only to the owner of the teleporter. Also new, you can add an animation and/or a sound to the content of the teleporter, which will be played when teleporting.

Caveats: Like most teleporters, this one only works within a sim. Also, you can at most have 13 different destimations (because a menu can have at most 12 buttons).

See item in Second Life
  • Free & Full-Perm
  • Automatc Configuration
  • Multiple Destinations
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It works as advertised, but be careful - this is old code, and laggy
full star full star full star empty star empty star Posted February 19, 2023 by Gwyneth Llewelyn

There is nothing wrong with this script by itself — it's just a dated script using (at least) two deprecated functions. The first is 'warpPos()', which is an insanely laggy 'tweak' to get objects to move around in a region, by using a lot of small jumps (because there used to be a distance limit to how far you could move an object to). Due to the lag — but also the popularity of scripts using that function — Linden Lab introduced a new function, llSetRegionPos(), which does the same, but unrestricted to the distance between the origin (i.e. where the teleporter is) and the destination. This new LSL function does not generate any delay (it works instantaneously) and does the whole jump in a single step.

Also, to communicate between teleporters, this script opens several listeners, including on open chat, and sends messages across the whole region periodically (that's how other teleporters are 'found'). These days, there are far better — and less laggier — ways of accomplishing the same purpose.

But the reliance on warpPos() is here the showstopper.

Fortunately, Fey has released this script for free and with full perms, so, if you know a bit about scripting, you can change the relevant lines of code to the modern equivalents.

Then again, if you are getting this script here on the Marketplace, it's likely that you might lack the knowledge to do so... so here is just a word of warning: stay away from *any* teleporting script that uses warpPos() or any such deprecated functions. There are plenty of other teleporting scripts around.

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Functional, easy to edit. Does exactly what it needs to do.
full star full star full star full star full star Posted April 27, 2021 by Irmgard Ember

Awesome work, thanks Fey.

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This item will be delivered directly to you or a friend in Second Life, unpacked and ready to use. No land or sandbox required.

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  • User Licensed
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Land Impact: 1