Whether you're a mythological dragon, an elemental succubus or just someone with bad breath, or someone with bad breath who had too many breathables, this is the product right for you!
The elemental breath consists of two elements in one:
- Fire, which melts the ice, is focused on quick and strong damage over time. You can deliver a short but strong burst of damage and set up hazards in the environment quickly.
- Ice, which extinguishes fire. It is focused on building up structures, but it can last longer than fire. It deals little damage over an extended period of time under prolonged contact, but it will slow down (and eventually freeze) your opposition's movement if you're persistent enough! However, freezing for too long may make your ice break, dealing a great deal of damage to anyone frozen in the ice.
Both elements should should work in LLCS (damage enabled sims) and combat systems that work with physical prim impacts (such as the roleplay combat system DCS). Most RP systems have at least some detection of such damage systems.
Economy has been a priority throughout the design of the effects. It also includes a (toggleable) typing effect depending on the element you are using, making it work as a typer.
Although it isn't possible to make it not slow down every computer available out there, it should be relatively light by itself.
NOTE: This system has been built as a "Do It Yourself" kit, meaning you need to know some basic modding knowledge (such as editing object inventory or linking). If you don't know how to do this, please make sure you have someone who can help you setting it up.
However, an installation isn't required per-se. It is given as an option to make the breath interact with your avatar. An API is provided for avatars working under chat commands, which you can setup easily with a notecard.
Currently, the Elemental Breath works with the classic floppy jaw system and has an incorporated config notecard for Kemono avatars.
Should you want any other avatar, make sure you learn their API or ask their creators. You are more than welcome to share configuration notecards, as that's what they were made for!
- Interactive fire and ice breaths, with particle effects and sounds.
- Burn prim spots, objects and avatars, causing damage on them
- Build up ice walls, slow down/freeze objects and avatars
- Beautifully designed with efficiency in mind.
This is great!
Channel command, which can be put into Gesture quiet easily
Can be aimed in First person, Interacts with others and environments (if rez) like burning others Avis or putting them into ice cubes :P
this is Great, Definitely worth it, Now wish to See a lightning one :P
the effects is nice
pros: looks good
cons: no hud, no option to stop animation that plays when casting.
over all i really wish there was a hud that came with this specially at the price of 800L.
More engagement with the environment. 5/5!
It's so fun to use and how the elements interact with one another. What I would love to see is more of that engagement with the environment, I love the ice breath but I wish the ice build up would be more satisfying, I would love for it to start as a texture where I can cover a whole room then if consistent in one spot have it grow into a crystal, and be able to block pathways with it. I am having issues where the ice builds up sideways on a wall and it doesn't make much sense, the fire one has a better time sticking to walls. Awesome products as everything else I gottten thanks! :)
Amazing! A must own! but I want more!
I love this! It's a great effect on any dragon avi. From the typer, to the animations. If I had any kind of complaint, is that I wish it was bento compatable, which TBH, I could probobly do myself if I had any kind of scripting experience and an open mouth animation. But a suggestion I'd like to make is to have one with more elements! Like lightning, wind, gas or acid. Those would all be really cool. Especally since I have a bronze dragon avi with no proper lightning breath. It's pretty sad honestly. But I still HIGHLY recommend this item!
Overall very well done,
Nice effects, animated, sets objects and avatars on fire!
Might want to add a distance check in the fire prims for when avatars die!
The nicest fire (and ice!) breather in SL.
I'm a li'l salamander critter that uses the Orange Snaggletooth Kobold, and I've tried lots of different breath attacks to finish my look. They've either been a blob of hideous particles, with the first five seconds or so vomiting grey squares, or they've been a massive invisible cone stuck to my face that awkwardly materializes. This item is SO much better.
The effect itself is lovely. You don't just barf up a generic texture, everything moving the same speed. The sparks/snow trails and falls while the cloud billows out. The sound is a relatively gentle whoosh or wind howl, so it sears the ground, not your ears.
The animation for this is great. If you're humanoid, you throw your head forward to start puking hell, and when you stop, you step back and wipe the napalm off your mouth. If you're not humanoid, you can turn the animation off. There's a command to do a burst without mouselook so you can see how awesome you look. Aiming up or down will change the animation accordingly. If you're savvy enough to configure it to automatically open/close your mouth, it adds hugely to the effect.
If you breathe frost on something long enough, a nicely made mesh ice chunk forms on it, gives off small clouds of vapor, and makes quiet cracking sounds. If you breathe on it long enough, it'll break apart into chunks. If you breathe on the ground, a mound of ice you can stand on grows upward. It can get very tall before it finally crumbles.
If you're using it only for the effects, you can use this on no-rez land and it seems to detect that and doesn't create the impact prims, so you don't get spammed with "can't rez mind bullet" notices, but you still get your lovely cloud of fire/frost.
Does 5/5 mean it's perfect? No. The fire particles coming off patches seem kind of an afterthought after how nice everything else is, and if you're small like me the start of the cone is kind of big compared to your face. But it's so well done it deserves all five, and every L$ spent.